Is anyone going to Planet ComiCon in KC this weekend? March 14-16


Pathfinder Adventure Card Game General Discussion


I realize this is probably a bit of short notice for something like this, but for any of you out there going to Kansas City's Planet ComiCon this weekend, I'm going to be there this weekend with my copy of Pathfinder Adventure Card Game.

I'm going to try and get a marathon-session going in the game room to run a group through the currently released Adventure packs. Or as far through as any relatively consistent number of players can in the time-frame. After reading about Mike & Co. at BGGCon, I think it is do-able for just 4 adventure packs.

So if any of you happen to be there this weekend, I welcome you to join me, even for just a scenario. I imagine the marathon-session will have people rotating in and out, but anybody that has the desire to run the whole to-this-point-released campaign is more than welcome!

One final note: Wil Wheaton will be in attendance at this Con, it is a rather large collection of Trekkies this weekend. As one of my fellow message board commenters pointed out to me, Wil Wheaton playtested this game! See his name in the playtest credits! It is my hope to make a sign and inquire/plead/beg/grovel with Mr. Wheaton to join us in playing a scenario! I'm sure his schedule is booked solid with appearances, photo's, autograph's, the StarTrek-tacular event... but Wil is a Gamer at heart... perhaps if a large enough group of us cheer for it... he could spare an hour of his weekend to join us for a game?

Here's to hoping!
Motrax


Small update on Planet ComiCon in KC. I went to the Wil Wheaton panel this morning and was one of the first few people to get to ask him a question! I had made up some poster-board signs advertising the game throughout the Con floor and in the gameroom, and I had one "special" sing just for him.

I briefly told him about getting this game for Christmas and then finding out that he was a playtester for the game. I then showed him my sign, saying "WIL you play with us?"

He laughed and politely declined the invitation, as his time schedule did not allow for it. However, he then went onto a 4-5 minute narrative description of what the game was like and the "deck-building" component of the game that he personally loves!

I knew I was going to need more than 1 Blessings of the Gods for that Diplomacy check... but damn, if I don't just love his response anyways!

I then proceeded to play several scenarios in the game room with a variety of people including a father-son duo (son being perhaps 8), a couple guys that were there to run a "DEMO" version of the game, and instead joined me with the REAL DEAL!, a couple more guys that I had played with yesterday, and the core of us made it through A1S3 before we had to wrap things up for the evening. I know at LEAST 3 of my players said, flat out... "I'm gonna BUY this!"

All in all, a great day! Thanks PAIZO!

Pathfinder Adventure Card Game Designer

Well, that Wil Wheaton sure is a swell guy.

Paizo Employee Developer

As a Kansas City native, it warms my heart to hear that you're working to spread the game in the area. Keep up the good work, motrax!


One final update on Planet ComiCon. Truly was an awesome weekend, ended up playing PACG with somewhere between 10-12 different people, we as a group finished up Adventure 1. The final two scenarios were EPIC, in opposing ways.

Adventure 4 was played by 4 characters, and we kept finding the villain defeating him but running away to open locations. I had the FINAL turn with Harsk, moved to the final open location with only 1 explore in a deck of like 7 cards. Found villain on top, and defeated it on final roll check by only 3!

Adventure 5 I started out solo, 4 chars, and in 1 round I had 3 locations closed. Lucky re-explorations found 2 henchmen and were able to close those. However, the MOST epic turn was the paladin (turn 4) which I will describe in detail. I had 3 people join in on the game to finish it, but this first turn was all me!

Paladin starts at a location and uses her scout for Evil ability. Finds a potion, sends it to bottom. Then explores and finds: VILLAIN! She deals 1d4 damage force damage before combat. Paladin has a hand size 4. Rolls.... 4! Handwipe! (She started with Magic Shield so had no option to bury armor for all damage!) How am I going to defeat 2 combat checks with no hand! Paladin has 1 STR pip and 2 melee bonus, so 1d8+3 net.

I look around table of open players, only 2 players have a BoG. Gonna have to split them between the combat checks for any shot. Then I check the blessing deck: BLESSING OF LAMASHTU! UN-HOLY CRAP! 2 bonus dice for fighting a monster if you bury it. So each check gets 1 blessing, buried, for 2d8 bonus.

1st check, don't remember roll but was a blowout success, even with the +2 difficulty for using a blessing.

2nd check, I think was 14+2 difficulty for blessing. Rolls 3d8 = 8,2,3 +3 for strength = 16 exactly! Villain runs away, but is beat by a Paladin with NO HAND who has two friends pray to Lamashtu. How FUNNY is that!!! Probably the most memorable Villain combat in a LONG time!

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