Gaining subtypes - All inclusive?


Rules Questions


I'm trying to figure out if a PC that gains a subtype as part of a class feature is intended to gain all the benefits of the subtype, or only the benefits explicitly mentioned in the class feature itself.

Thoughts?

Example 1:

Sorcerer - Serpentine Bloodline:
Scaled Soul (Su): At 20th level, you gain the shapechanger subtype, and you can assume the form of a reptilian humanoid (as alter self) or snake of Diminutive to Huge size (as beast shape III) at will. You retain the power of speech and the ability to use somatic spell components when transformed. You also become immune to poison and paralysis. You may use serpent's fang as often as desired, and you may choose to inflict damage to any ability score.

Shapechanger subtype:
Shapechanger Subtype: A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shapeshifting, and not every creature that can change shapes has the shapechanger subtype. A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).

A) Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.
B) Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.

Example 2:

Sorcerer - Rakasha Bloodline:
Outsider (Su): At 20th level, your natural form becomes an animal-headed humanoid, like a true rakshasa. This does not affect your ability to speak or cast spells. You can use your alter self or other disguise and polymorph abilities to assume your original form or other forms when it suits you. You are forevermore treated as a native outsider rather than as a humanoid (or whatever your original type was) for the purpose of spells and other magical effects. Unlike other outsiders, you can still be brought back from the dead as if you were a member of your previous creature type. You gain DR 10/piercing.

Native / Outsider:
Native Subtype: This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane. Unlike true outsiders, native outsiders need to eat and sleep.

Outsider:

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. An outsider has the following features.

d10 Hit Dice.
Base attack bonus equal to total Hit Dice (fast progression).
Two good saving throws, usually Reflex and Will.
Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. The following are class skills for outsiders: Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth. Due to their varied nature, outsiders also receive 4 additional class skills determined by the creature's theme.

Traits: An outsider possesses the following traits (unless otherwise noted in a creature's entry).

A) Darkvision 60 feet.
B) Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
C) Proficient with all simple and martial weapons and any weapons mentioned in its entry.
D) Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
E) Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.


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It has been covered elsewhere that weapon and armor proficiencies of creature types and subtypes are only for creatures with racial HD (creatures that have 0-HD use their class for weapon/armor prof.).

So, the Shapechanger subtype would give everything but weapon and armor proficiencies.

However, you should get proficiency in the natural weapons (that's kind of understood, even if not explicitly mentioned, from the Beast Shape spells).

The Rakshasa Bloodline is very clear: you are only treated as a native outsider for the purpose of spells and other magical effects, so that's all you get.


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When it comes to sub-types, the Beastiary lists typical traits for NPC/monsters. But when you gain a subtype as part of a feat or class feature, it's more to fulfill "rules elements" such as qualifying for prereqs and being affected by spells and abilities. For example, if a feat had a prerequisite of being a Shapeshifter, the Scaled Soul would qualify you for it. It's a double-edged blade, however, as now you also have to worry about Bane and Favored Enemy for two separate races (shapeshifter and whatever you were originally). But you don't automatically gain the effects listed under the beastiary subtype entries unless the ability says so; those are more for creatures born as a particular type or subtype.


Weren Wu Jen wrote:
It has been covered elsewhere that weapon and armor proficiencies of creature types and subtypes are only for creatures with racial HD (creatures that have 0-HD use their class for weapon/armor prof.)

Okay. Do you know offhand where that's covered?

Weren Wu Jen wrote:
The Rakshasa Bloodline is very clear: you are only treated as a native outsider for the purpose of spells and other magical effects, so that's all you get.

Right. So if you you put on purple Lenses of Situational Sight, do you treat it as though you already have darkvision from the subtype, and increase the range?

What if someone hits you with Shadowstrike (sp)? darkvision negates part of it...could you be dazzled or not?


Kazaan wrote:
...But you don't automatically gain the effects listed under the beastiary subtype entries unless the ability says so; those are more for creatures born as a particular type or subtype.

Okay. I've got a player presenting the issue, thus my interest. Can you point me at something in the rules that makes this clear? I just want to be able to explain the ruling one way or the other.

Sczarni

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aboniks wrote:
Weren Wu Jen wrote:
It has been covered elsewhere that weapon and armor proficiencies of creature types and subtypes are only for creatures with racial HD (creatures that have 0-HD use their class for weapon/armor prof.)
Okay. Do you know offhand where that's covered?

In the Advanced Race Guide, under the Race Builder section.


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In the Advanced Race Guide (Race Builder section: Type):

Link

The first paragraph discusses it.

As for the Lenses of Situational Sight, you still have to have Darkvision to benefit. As the Rakshasa bloodline doesn't grant you Darkvision, I'd say that the item would give you 60 ft. Darkvision.

Edit: Ninja'd!


Nefreet wrote:
aboniks wrote:
Weren Wu Jen wrote:
It has been covered elsewhere that weapon and armor proficiencies of creature types and subtypes are only for creatures with racial HD (creatures that have 0-HD use their class for weapon/armor prof.)
Okay. Do you know offhand where that's covered?
In the Advanced Race Guide, under the Race Builder section.

Aha. Thanks. This?

ARG wrote:
This section features numerous examples of races designed with the race builder. This section also features examples of races that would normally have racial Hit Dice, skills, and other abilities. PC members of such races, however, calculate these benefits based solely on their class.

Sczarni

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Yes.

It's a terrible place to put it, I agree. Reference in the Bestiary would be handier.

I think the developers just assumed that understanding would carry over from 3.X


Weren Wu Jen wrote:

...

As for the Lenses of Situational Sight, you still have to have Darkvision to benefit. As the Rakshasa bloodline doesn't grant you Darkvision, I'd say that the item would give you 60 ft. Darkvision.

Thanks. That's where I was getting hung up. The Native outsider subtype provides darkvision. An magical effect that was based on darkvision seemed like it was an unclear case given the way the "treated as" line from Rakshasa was written.


Nefreet wrote:

Yes.

It's a terrible place to put it, I agree. Reference in the Bestiary would be handier.

I think the developers just assumed that understanding would carry over from 3.X

Serves me right for never playing 3.x then. :)

Thanks for the help folks.


Pathfinder Starfinder Society Subscriber
aboniks wrote:
Weren Wu Jen wrote:

...

As for the Lenses of Situational Sight, you still have to have Darkvision to benefit. As the Rakshasa bloodline doesn't grant you Darkvision, I'd say that the item would give you 60 ft. Darkvision.
Thanks. That's where I was getting hung up. The Native outsider subtype provides darkvision. An magical effect that was based on darkvision seemed like it was an unclear case given the way the "treated as" line from Rakshasa was written.

Yet there are native outsiders (Sulis, for example, as well as other races with alternate racial traits) who lack darkvision.


David knott 242 wrote:
aboniks wrote:
Thanks. That's where I was getting hung up. The Native outsider subtype provides darkvision. An magical effect that was based on darkvision seemed like it was an unclear case given the way the "treated as" line from Rakshasa was written.

Yet there are native outsiders (Sulis, for example, as well as other races with alternate racial traits) who lack darkvision.

Yup, of this I am aware. That fact didn't really make the intent of gaining a subtype any clearer in this context. Thus, I asked.

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