Animal Companion Advice


Wrath of the Righteous

Grand Lodge

Our group is looking into starting up this campaign in the near future, and I tend to come up with multiple ideas for characters that fit well within an AP for fluff reasons.

One of the characters I am thinking about is a Human (Kellid) Ranger (Infiltrator archetype). Originally from Realm of the Mammoth Lords, Tolguth.

My question and is the subject of the post. What animal companion is going to be fluffy enough to validate showing up around 4th level? Or should there be a narrative animal written into a back story that the character is working with for the day he gets Hunter's Bond?

Early plans are making me think about pushing the Guardian path because I like the idea of making a tough companion (whether it lives until the end will be left up to the dice gods).

Any suggestions as to my question and/or other pertinent advice for a Ranger that I can chew on?


The group should be wandering around upside in the destruction by 4th level... so really anything would work so long as it's not a dinosaur ;)

Grand Lodge

Is it even viable to have an animal companion that is non-mythic when entering book 5 or 6? I just wonder if I don't front load abilities to buff/enhance the animal companion it won't survive until the end.


Well, you can always get a new one (at least from the mechanical point of view).
Technically (as I've not played/GMed this AP), I'd agree that a non-mythical AC would have zero chances of survival and (even more important) would have no impact what-so-ever on the outcome of any encounter later on.
As you stated it would take some planning as the feat/mythic commitment might get over-whelming.

Ruyan.


If your GM allows the Animal Compendium book, then you can always take the feat that augments your animal companion (adds +4 levels to the companion, I think up to your level). That said, having the ability to augment your companions and a Hated Enemy of Demons would probably be beneficial. ;)

Also, there are Mythic paths you can take that help your animal companion and let them penetrate damage resistance.

Scarab Sages

One of my players is a Paladin and his horse is almost always in the thick of combat with the rest of the PCs.

Interestingly, I've actually had an almost as hard time hitting the horse as anyone else, though when I do it's been a close to death hit most times.

I've seen that Animal Companions at about 10th level (at least the Paladin's mount) don't provide a lot of damage to enemies which means the enemies tend to ignore it unless it's either A: in the way or B: the only thing it can currently reach.

Grand Lodge

Well the plan will be to have Boon Companion at level 5 so that its at least the same level as me, rather than -3 levels. That said, going the Guardian path will allow me to set all, if not most of my Path Abilities with buffing the companion. My gut is sending me to wolf, but that is because the AC list is so limited for Rangers, unlike druids, but that is an argument for a different forum.

Dark Archive

Mammoths are actually pretty effective animal companions, and you can ride them at higher levels. And take the Mammoth Rider prestige class.

Grand Lodge

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Yeah, I'll steer away from Mammoths. Even with the spell that reduces them to a figurine I think it would be unmanageable and/or to cumbersome to deal with. Never been much of a 'mount' player.

Although I have decided to go Snow Leopard as that is more fitting to the environment near his home.

Scarab Sages

Large animal companions don't have much issue so far, from what I've seen. Demons tend towards larger sizes as well.

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