Mystic_Snowfang
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Butterfly Dog (aka Papillon) CR 1/2
This bright eyed little dog has large furry ears that make its head look butterfly like
XP 200
N Tiny animal
Init +4; Senses low-light vision, scent; Perception +8
Defense
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +6, Will +1
Offense
Speed 40 ft.
Melee bite +0 (1d3-2)
Space 2.5 ft.; Reach 0 ft.
Statistics
Str 6, Dex 18, Con 10, Int 2, Wis 12, Cha 14
Base Atk +0; CMB +2; CMD 10 (14 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8; Racial Modifiers +4 to survival when tracking by scent +4 to acrobatics when jumping
Special Abilitie
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Eager to Please (Ex) Butterfly dogs are highly trainable, and always eager to please their masters. Training is at a +5 bonus.
Familiar Bonus +4 to Diplomacy
These gharming and intelligent dogs originated in Galt, bred from small spaniels. They are favoured by worshipers of Desna because of their markings and ear build which are highly reminiscent of butterflies. Agile and surprisingly robust for their size, they make excellent pets and familiars. Though they aren't aggressive, they do make excellent watchdogs, as they will raise quite a racket if someone, or something they don't know approaches their territory. Aside from working as familiars, and companions to royalty, these charming little dogs are often seen as performers in circus and other such establishments, where their natural agility, intelligence and willingness to please is a great asset.
Mystic_Snowfang
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Standard Poodle CR 1
This curly coated dog approaches, tail wagging
XP 400
N small animal
Init +2; Senses low-light vision, scent; Perception +8
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 natural)
hp 6 (1d8+2)
Fort +4, Ref +4, Will +1
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Offense
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Speed 40 ft.
Melee bite +2 (1d4+1)
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Statistics
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Str 14, Dex 14, Con 14, Int 2, Wis 12, Cha 12
Base Atk +0; CMB +0; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8; Racial Modifiers +4 to survival when tracking by scent +8 to swim
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimmer Poodles were born to swim, and have a swim speed of 15 feet
Mystic_Snowfang
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As requested a Pit Bull, refered to as a pit dog. Made to work for an era when dog fights are a thing, and Pit dogs are bred to fight in a pit against animals, mainly other dogs, bulls, rats and bears.
[b]Despite this dog's intimating appearance, it seems more inclined to lick than attack[/i]
Pit Baiting Dog CR 1
XP 400
N Small animal
Init +2; Senses low-light vision, scent; Perception +8
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 natural)
hp 8 (1d8+4)
Fort +6, Ref +4, Will +1
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Offense
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Speed 40 ft.
Melee bite +4 (1d6+4)
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Statistics
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Str 16, Dex 14, Con 18, Int 2, Wis 12, Cha 8
Base Atk +0; CMB +2; CMD 14 (18 vs. trip, 20 vs grapple)
Feats Improved Natural Attack (bite), Skill Focus (Perception)
Skills Perception +8; Racial Modifiers +4 to survival when tracking by scent
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Loose Skin Pit dogs were bred to be hard to grapple, and have a loose skin that allows them to twist and turn despite being grappled. They suffer no negative modifier to their attacks while being grappled
Pit Dog Favoured enemy animal, equivalent to a level 2 ranger
Brave +4 against fear
Despite a powerful jaw, and fearsome appearance pit dogs are freindly towards humanoids. This is because when used in pit fighting, the last thing anyone wants is a dog turning on them when pulled out of the ring. They are friendly with most humanoids, and protective of their masters. They are brave, and won't ever back down from a fight. This is also called gameness.
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