Where does this Mythic Rogue fall apart?


Advice


Build:
CG Half-Elf Rogue || 10 18 14 14 10 10 || Acrobatics, Disable Device, Escape Artist, Sleight of Hand, Stealth ||5|| Bluff,Use Magic Device, Perception||3|| Secondary Skills(2); Climb, Diplomacy, Disguise, Linguistics, Sense Motive, Swim
Traits: Resilient(+1 fort saves), Indomitable Faith(+1 Will)
1 |Deceitful, Skill Focus(Bluff)
2 |Finesse Rogue
3 |Combat Expertise
4 |Combat Trick(Improved Feint)
5 |Skill Focus(UMD)
6 |Bleeding Attack
7 |Combat Reflexes
8 |Fast Stealth
9 |Quick Draw
10|Skill Mastery(Bluff, UMD, Stealth, Disable Device, Acrobatics)
11|Greater Feint
12|Opportunist
13|Iron Will
14|Crippling Strike
15|Great Fortitude
16|Slippery Mind
17|Improved Iron Will
18|Defensive Roll
19|Improved Great Fortitude
20|Improved Evasion
Trickster(Surprise Strike)
Mythic Feats: Weapon Finesse, Combat Reflexes, Extra Path Ability(Longevity), Combat Expertise, Quickdraw
Mythic Path: Combat Trickery, Deadly Dodge, Vanishing Move, Mirror Dodge, Master of Escape, Precision Critical, Slayer’s Cyclone, Class Mimic, Sardonic Wit, Master Dilettante


Riiight...here:

Quote:
Rogue

=p


To be a little more helpful:

Terrible saves are the obvious stand out. High level mythic saving throw DCs are often 32+ and this rogues 15 to 17 will and fort saves are just asking for trouble.


Class Mimic: Good saving throws, immunities, or auras.


So what exactly are you trying to do with him? Like what's the build goal? It's just that it looks like literally every single one of your Feats is put into shoring up the Rogue's weaknesses instead of adding to some kind of strength.


Rynjin wrote:
So what exactly are you trying to do with him? Like what's the build goal? It's just that it looks like literally every single one of your Feats is put into shoring up the Rogue's weaknesses instead of adding to some kind of strength.

No you got it. Just shore up the weaknesses.

The question is where the build falls apart, not where it shines.

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