| aboniks |
| 1 person marked this as FAQ candidate. |
Spellkiller Inquisition
Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites). When you defeat an enemy (whether by reducing it to 0 or fewer hit points, taking the enemy captive, or accepting a truce), you gain a +2 sacred or profane bonus to AC for 1 minute per level. You gain a sacred bonus if you are good, profane if you are evil; if you are neutral, you choose either sacred or profane when you select this inquisition...
The Spellkiller Inquisition uses nearly identical verbiage to the "Decisive Defeat" definition from the Ultimate Campaign chapter covering Story Feats and the terms used to define their conditional triggers. It omits two follow-on sentences, however, which would drastically change the frequency with which the Spellkiller Inquisition would provide a mechanical benefit to the player.
Is this omission intentional, and designed to reduce the utility of the inquisition, or should the "defeat" conditions that trigger it be treated as inclusive of the broader definition of defeat (bold text below) which appears in the "Decisive Defeat" definition?