Advice on Running Carrion Crown


Carrion Crown


I'm thinking of running the Carrion Crown adventure path in the future, and considering several ways of running it. Here they are:

1. E8, combined with Mythic Adventures. Carrion Crown goes to 15th level, and E8+20 with five Epic Tiers roughly translates to level 15. I would simply award one mythic tier for every book of the AP that was completed, which might skew things in favor of the PCs in the early books (2nd to 4th). In this scenario I would allow the PCs to use 3.5 sourcebooks such as the Magic Item Compendium. Of course I would also allow Paizo material other than the core.

2. Normal Pathfinder (or "E20"), allowing 3.5 material as well as all Paizo sourcebooks.

3. Straight up Pathfinder, allowing every Paizo sourcebook there is (but no 3.5 material).

4. Pathfinder, but core only -- and I mean just the original Pathfinder. I've seen so many arguments about (and seen first hand examples of) the three "new" core classes in the APG (alchemist, gunslinger, magus) that I wonder if they would muck with the AP. Thanks, but no thanks to touch-attacking, nova-ing wunderkinds that laugh at traditional encounters.

5. Pathfinder, allowing APG etc. but with some modifications to (for example) the APG classes. Maybe allow gunslingers but get rid of the joke "drawback" problems with firearms in exchange for removing the uber touch attack at range ability (for example).

???


Well the first adventures all ghosts and haunts so a paladin immune to fear is going to be more of a direct counter to that then a gunslinger or magus would


Running an AP in E8 will likely end in tears unless you revamp literally everything level 8+. At which point...why are you even using the AP?

I'd say just go for playing Pathfinder. No 3.5 junk, but not Core only.

MAYBE ban Gunslinger if you don't know how (or don't want to try to) counter them. Alchemist and Magus won't have any problems.

Hell, Alchemist is one of the most thematically appropriate classes in the game for this AP, while simultaneously being one of the best designed in the game.

No amount of Bomb nova will save them from, say,

Spoiler:
The Extra Move Action having, Huge CR 11 creature with Grab, Constrict, and paralysis on grappled targets that lurks at the end of book 2

For instance.


Rynjin wrote:


Hell, Alchemist is one of the most thematically appropriate classes in the game for this AP, while simultaneously being one of the best designed in the game.

From what I know of the AP, I agree. I actually think the gunslinger fits well thematically as well (at least some of the AP approaches a "London by Gaslight" feel) -- just not keen on the min/maxing madness I've seen with it.


Rynjin wrote:
Running an AP in E8 will likely end in tears unless you revamp literally everything level 8+.

Out of curiosity -- do you have any experience in doing so?

I can see a few issues like high SR, but the players will see these too and plan accordingly (assuming they aren't fools).


Been running this for awhile, just started Ashes at Dawn.

-Unless you're wanting to do signficant tweaks to the campaign I wouldn't recommend E8.

-I've been running the campaign with allowing any paizo published material though banning the synthesist and master summoner archetypes.

-The party includes an alchemist and gunslinger (pistolero) along with cleric, barbarian, bard and Inquisitor.

-Gunslinger isn't really an issue. He isn't doing the type of damage the barbarian is reliably and remember the touch attack only applies in the first range increment (20'). He often gets pulled into melee as a result (wake of the watcher has lots of tentacles!). I don't feel the gunslinger is anymore of a concern. The class does fit well into this campaign I would add.

Also this thread should be moved to the Carrion Crown forum.

Sovereign Court

I had an alchemist in my game and it kind of turned me off to the class. I know im going to catch hell for this but it was real annoying the alchemist never missing and being able to change damage type on a whim.

It wasnt bad until higher level. I dislike high level PF/3.5 and was ready to be done with the AP when we hit level 14. I fully understand your thinking above. I think going E8 will be a crap ton of work but could possibly provide a great game.

I cant say anything about mythic, I havent even read the rules to be honest. I think Core + APG with limits or bans on troubling things is probably the best way to go.


Pan wrote:
I dislike high level PF/3.5 and was ready to be done with the AP when we hit level 14.

This. I DMed a 3.5 game and around about level 10 or so I hit the point where I was done with the game (but we went until level 16 or so to finish the story). For the amount of work put in, I really don't want to be counting the sessions until it's all over for a third of the campaign.

I like the APs though. When you say "a crap ton of work" would be required to run CC in E8, what do you mean exactly? I assume you know enough about E8 to know.


Wyrd_Wik wrote:

Gunslinger isn't really an issue. He isn't doing the type of damage the barbarian is reliably and remember the touch attack only applies in the first range increment (20').

If the gunslinger IYC isn't using Distance weapons, then I suspect he isn't even remotely optimized.

Sovereign Court

Werebat wrote:
Pan wrote:
I dislike high level PF/3.5 and was ready to be done with the AP when we hit level 14.

This. I DMed a 3.5 game and around about level 10 or so I hit the point where I was done with the game (but we went until level 16 or so to finish the story). For the amount of work put in, I really don't want to be counting the sessions until it's all over for a third of the campaign.

I like the APs though. When you say "a crap ton of work" would be required to run CC in E8, what do you mean exactly? I assume you know enough about E8 to know.

Re-working the encounters in later books to be a better match for E8 play.


Werebat wrote:
Wyrd_Wik wrote:

Gunslinger isn't really an issue. He isn't doing the type of damage the barbarian is reliably and remember the touch attack only applies in the first range increment (20').

If the gunslinger IYC isn't using Distance weapons, then I suspect he isn't even remotely optimized.

Quite possibly while I know the class I can't necessarily say I know all the tricks to optimize it and the player isn't inclined to powergame. I wasn't aware of the distance magical property until I just looked up at the pfsrd. That certainly is a game changer for the gunslinger.

Grand Lodge

A note on E8 play: I am subbing Carrion Hill for WotW. The addition of additional flunkies or addition of Advanced template for the earlier stage of the game will work just fine. By end game the players will be working hard even being slightly ahead of the curve.

Ashes of Dawn requires SOME re-writing. I will be Vamp SPAWN for vamps (both standard, my own variant with gives half stat bonuses across the board and the one included at the back of the module) in addition to Master Vamps (ie class levels. The one in the Bestiary is a level 8 sorcerer. This would be bad ass enough). There are some other tweaks needed but its not impossible.

Book 6 is what has me stumped. My game is a long way from there but its just too epic from what I can see for E8 play. There are some incredibly high level monsters that I just can't think my way around atm.


what is E8? i've heard this term before:)

Grand Lodge

Here is the link --->E6.

There are other articles around on it. I'll let the site speak for itself as to why some people want to limit their max level in game play.

For some reason some ppl feel that with Pathfinder it needs to be P6.

Others feel that the x factor (max level) is tweakable - so the max level in the game can be 6 or 8 (ie E8) or 10 or whatever.

Me? I prefer E7 (or P7 for those who feel the need to distinquish) as 7th level seems to fit PF better.

Getting back to the main discussion topic? For this (and many APs) its tough to stick to a max level mentality past either chapter 2 or 3. By Ashes of Dawn the players are about 12th level. If one wants to limit the level of the players then SOME re-write is a must... the question is, 'Is it too much as to make it not worth the effort' to which I think, for Ashes of Dawn, it is manageable.

Its Chapter 6 that I cannot (yet) reconcile to a limited max level campaign as it is crammed to the rafters with high CR threats. That said? I'll work at it - I like low power / low level campaigns. Thats just my thing.

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