Ability importance and decisions! Could use help from the veterans!


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So I've posted a few times about my build and critiques, hopefully I don't annoy anyone with my questions!

My build is a kensai magus and my ability scores are as follows

Str 17
Dex 15
Con 13
Int 16
Wis 12
Chr 10

This is all before racial bumps, I'm a tiefling btw. My question is, about my stat allocations. I was initially going to just go full on str with all the level bumps, however, I was wondering if it might be worthwhile to focus more on INT, in order to increase my effectiveness late game landing spells like Flesh to Stone and Disintegrate? Does anyone have any experience with this at end game?

I've read that fort saving throws are some of the worst to bypass, is this true? If I were to go the int route I'd swap my current str and int and put all points into int to have a 24 int unmodded at endgame.

Is this wise? Should I continue on my str path? Do +2 to the difficulty of my saves outweight the bonus to hit and damage? I want to be capable melee, but I'd like to have those killer spells for the "oh s*~@" moments.

What do you guys and gals think?

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