Super-Crit! Stacking your multipliers House Rule


Homebrew and House Rules


Greetings Fellow gamers,

I don't like to change up the house rules in the middle of a campaign, but I am thinking about making the critical hits a bit more impressive.

So my idea is this. You get a threat as normal (based on weapon threat range) and roll to confirm.

If the confirmation roll is a 20 on the die, you roll another die to confirm. If this confirmation is successful, you:
A: increase the weapon's crit multiplier by one. (x2 becomes x3, x3 becomes x4, etc)
OR
B: you do maximum damage for your crit

If this confirmation roll is also a 20, you roll an additional confirmation die. If this is successful, you:
A: Increase the weapon's crit multiplier by one. (this stacks with above, and can continue as long as you roll 20s)
B: You perform a Coup de Grace as a free action against the target of your strike.

Which one seems more 'reasonable' while still being dangerous throughout and adventuring career, without being unnecessarily cumbersome.

Very Respectfully,
--Bacon


I would suggest trying out A or B in your game. I doubt you will see them actually come up a lot though give the laws of averages.

2 natural 20's in a row are roughly a 1 in 400 chance. Three are roughly one in 8000. You could adopt these rules and possibly never see them happen.

I would, however, never adopt a rule that gives a Coup De Gras as part of a crit. NO player would like that happening to their character no matter how attractive it might be to have that chance on a monster.

May I suggest that should your players score a second 20 on confirmation in a row you give them the choice of max normal crit damage or rolled damage with a +1 crit multuplier?

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