CR adjustment for adding class traits


Advice


So I'm running some homebrew and building up an animate object that will function as a form of magical jukebox. I've followed the construct creation rules and need to add the last bit of flavor to flesh it out. To do so I want to give it class abilities without modifying it drastically all across the board.

If I only give the object the Bardic Performance class ability at 8th level (not BAB, or actual levels) what would be a fair adjustment to it's CR?

Liberty's Edge

CLufaS wrote:

So I'm running some homebrew and building up an animate object that will function as a form of magical jukebox. I've followed the construct creation rules and need to add the last bit of flavor to flesh it out. To do so I want to give it class abilities without modifying it drastically all across the board.

If I only give the object the Bardic Performance class ability at 8th level (not BAB, or actual levels) what would be a fair adjustment to it's CR?

Probably +1. In combat, that'll give it and all allies a +2 to attacks, damage, and certain saves (actually, unless intelligent, it won't get that last one), and it gets some out-of-combat utility, too, I suppose. Anyway, that sounds like +1 CR to me.

It'd obviously vary for other class abilities.


Deadmanwalking wrote:

Probably +1. In combat, that'll give it and all allies a +2 to attacks, damage, and certain saves (actually, unless intelligent, it won't get that last one), and it gets some out-of-combat utility, too, I suppose. Anyway, that sounds like +1 CR to me.

It'd obviously vary for other class abilities.

Great, thank you I was wondering where the stats would stack up. It should work well as a centerpiece of a Wizards refuge the party plans on B&Eing. It'll boost the Mephits that will round out the encounter.

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