Leveling by Tier


Homebrew and House Rules


This is something I am doing for an upcoming game and I feel it's the simplest solution to the obvious upper power lvl disparity among characters.
I've divided the classes in the PG and the APG into slow,med,and fast advancement.
Fast(green):Fighter,Rogue,Monk,Cavalier.
Medium(blue):Ranger,Paladin,Barbarian,Bard,Inquisitor,Alchemist.
Slow(purple):Wizard,Sorcerer,Cleric,Druid,Witch,Summoner,Oracle.

What do you think about this? Do the Tiers seem right? Would you change anything?


This looks familiar...

look here

Some opinions have been set forth in the linked thread.


Wow,lol..I did not read that thread.Thanks for the response.

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