| Dunkelzahn |
| 2 people marked this as FAQ candidate. |
I've been looking at making a new character and thought that Kirin Strike would be a nice way to build an int based fighter type. However the way I currently read it, I wouldn't be able to get the benefit until round 3. Is that intended?
Round 1 - Use swift action to enter Kirin Style
Round 2 - Use swift action to make knowledge check
Round 3 - Use swift action to add 2 x Int
That seems crazy to me! My reading of RAW is that because I can only ever get 1 swift action per turn I have to wait 2 full rounds before I can get a bonus that while nice, only works for 1 attack per round. Further, every time I switch targets I have to wait for another round. And actually not just wait, use a potentially precious swift action and succeed at a skill check. In addition I had to invest 3 feats.
Please tell me I read something wrong! In my opinion a reasonable version would be if all the swift actions could be combined into 1 swift action but I can't find anything in that regard. That still would leave a 3 feat investment, a knowledge check and a swift action for a once per round bonus.
Thanks!
| SlimGauge |
My experience with Kirin Style was not favorable either. The knowledge check DCs keep going up faster than I can put skill points into them. I didn't have the issue of a swift to enter the stance because I was a MoMS and high enough level by the time I got Kirin that it was free for me.