| Greybird |
Yes, I know that this has been asked before. I've read a bunch of the responses, and they each are A) so packed with technical jargon that I (relatively new to the game) can barely sort through them, and B) often have responses that directly contradict one another. I want to make sure I'm understanding this correctly before I pull it out in-game.
Here's the question.
I just made a new character for a new game.
~He's a level 6 barbarian.
~His BAB is +6/+1.
~He has Beast Totem, Lesser, which gives him two claw attacks, 1d6 dmg, both considered Primary.
~He has both two handed and one handed weapons in his arsenal.
Here is my understanding of how his attack options would work out:
Two-hander alone: As usual (+6/+1 and mods)
One-hander along: As usual (+6/+1 and mods)
Unarmed: Two claws at +6 and STR hit bonus, 1d6 damage, 1x STR bonus damage.
One-hander with claws: +6/+1 (plus mods) with one-hander and +1 with the claws including .5 of the STR bonus damage, as they are now secondary.
Is this correct?
| Drakkiel |
One-hander with claws: +6/+1 (plus mods) with one-hander and +1 with A CLAW including .5 of the STR bonus damage, as IT is now secondary.
with the changes bolded
If you use a hand for attacking with a manufactured weapon you cannot use it again for a natural attack
(you may have the understanding correct, I was going off a literally reading of what you posted ok)
| Greybird |
Heh, with four hours of sleep in the last 36, I'm surprised I'm even that coherent.
Thanks, both of you. I thought I understood it, but there were several different sections of rules that were potentially interacting with each other there (attack rules, natural attack rules, two-weapon rules) and I wanted to make sure I was putting them together right.