Custom spell: Animate Shadow


Homebrew and House Rules


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Presenting a custom spell and looking for feedback.

School: Necromancy [Shadow]
Wizard-sorcerer 3, Witch 3, Magus 3

Casting time: 1 Standard Action

Components: V, S, M (a bit of black velvet)

Range: Self

Targets: Self

Duration 1 Hour/4 levels

Saving throw: none

Spell resistance: no

This spell temporarily Animates your shadow as a separate entity under your control. Controlling an animated shadow not an action as the mental link is maintained as long as the caster is conscious. An animated shadow has a movement speed of 60 however they are bound to solid surfaces as a shadow and they must remain within 30 feet of their controller at all times, if the caster is moved away from the shadow the shadow is "dragged" along with them. An animated shadow may not interact with physical objects directly however he may manipulate their shadows, having a similar effect as if it where physical (lifting a pots shadow lifts the pot, shoving a guards shadow shoves the guard and so on).

A shadow shares all of the stats of its owner, including base attack , saves and skill ranks, however they have none of their abilities, nor magic enhancements, and despite possessing the shadow of weapons, any attack made by an Animated shadow is treated as an unarmed attack. Animated shadows posses a +20 Racial Bonus to stealth (+30 when not moving) and posses the "hide in plain sight" class feature. a creature who sees an object being manipulated by the shadow (or is manipulated by it themselves)receives a +10 bonus to perceive the shadow.

An animated shadow has 2 HP/caster level, and is treated as incorporeal for the purposes of Damaging it. Armor and natural armor do not apply to shadows and all attacks made against it are treated as touch attacks with a 50% miss chance. Being in an area of bright light reveals the shadow removing its miss chance, especially bright areas such as those illuminated by a daylight spell or a surface in very close proximity to a flame Deal 5 damage to the shadow each turn it spends in an area of intense light. If a shadow is destroyed it returns to the caster who immediately falls unconscious and takes 5D6 damage.

This spell may be ended by the caster as a free action, while it is active the caster possess no shadow. Any creature that has no shadow of its own (such as a vampire) gains no benefit from this spell.

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