Hurler! Higher level play viability


Advice


I would consider myself new to Pathfinder, and don't have a lot of experience of how combat and encounters play out at higher level (I've only played to level 10). All I have is theorycraft.

I'm building a switch-hitter Oread Hurler Barbarian, and was looking for some critiques, suggestions, advice, etc. The concept is throwing bigass two-hand weapons, then charging into melee. He's gonna look like the Trolls did in Dark Age of Camelot (Remember that game? man it was fun... Go to Troll Image..

I feel, at low level, that it will be viable. I just don't know how it will scale later:

Name: Big Chuck
Race: Oread
Class: Barbarian (Hurler & Invulnerable archetypes) Dip 1 oracle @ lvl 10, take lame curse, Battle Mystery - War sight mystery ability for rage cycling.

Starting Abilities (25 pt buy):
Str - 17+2Race (+1 @ 4)
Dex - 16
Con - 16
Int - 10
Wis - 7+2Race (+1 @ 8)
Cha - 7-2Race (Whoa he's ugly)

Feats:
1 - Quick draw
3 - Throw anything
5 - Raging Hurler (Feat) (For the double range, mostly)
7 - Vital Strike
9 - Deadly aim or Power attack. Probably power attack.
11 - Imp. Vital Strike
13 - ?? Possibly Two-Handed Thrower for more STR damage, but maybe something to give more versatility/saves?
15 - ??
17 - Great. Vital Strike
19 - ??

Rage Powers:
2 - Lesser Hurling
4 - Reckless Abandon (To hell with ac!)
6 - Hurling Charge (Rage Power)
8 - Superstition
(10 is dip to Oracle)
11 - Witch Hunter
13 - Spell Sunder
15 - Hurling
17 - Hurling, Greater
19 - ??

Traits:
Strong Arm, Supple Wrist (+10 range when I move)
?? Probably initiative, or something

Get Permanent Enlarge Person

Weapons:
1 x Earth Breaker + 1 with Returning Weapon (Large, 3d6 dmg)
1 x Earth Breaker + 1 (Large, 3d6 dmg)

Critical Items:
Belt of Mighty Hurling ASAP
Boots of Striding and Springing by the Oracle dip
Eventually, bag of holding V full of bricks of metal

I foresee combat unfolding as such:
Round 1 - Move into range, throw Returning Weapon, using Vital Strike
Round 2 - Either throw Returning Weapon again, using Vital strike, or Charge using Hurling Charge, getting a free ranged attack, then Melee
Round 3 & Beyond - Melee using Vital Strikes. Throw the Returning Weapon when necessary (Fliers, fleeing enemies, casters, terrain in the way)

The build gives me some way to deal big damage on the first round (instead of merely trying to get to the enemies), and then I become a brute barbarian.

I do notice that I'm not doing much with my swift actions.

Any help would be greatly appreciated.

Thanks.

-Ari

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