Bhaene
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So today I pulled out some old first and second edition characters, and was replaying their adventures in my head. Then just for fun I converted one to Pathfinder. The one I converted I retired at fifth level because he was too overpowered even then. My conversion below is the only way he would be close to as effective as he was in first edition. I am sure you will all agree with me, he is overpowered.
Joshua
Human
Fighter (Mobile Fighter) Level 5
total experience 23,856 / applied experience 19,880
Languages: Common, Elven, Celestial, Giant, Draconic. (20% experience sacrificed for extra attack with each hand.)
Introduction:
Joshua is an optimist with a pleasant demeanor, often overconfident of his chances of success. He has an imposing presence, and the luck of the gods. He was born out of wedlock, the son of a nobleman and a prostitute. His mother kept him secret for many years until Joshua decided to enter a local tournament open to all fighters. His resemblance to the local nobleman could not be mistaken.
When asked his name, he replied “Joshua”.
The Lord repeated, “What is your name young man, this time include sir name, or titles.”
Joshua replied, “Well my mother calls me boy, but thinking that might not be proper here.”
The crowd burst in laughter, and the Lord ceded his interrogation. However he did ask his advisor to investigate the lad. “If he has any blood claim to the throne, he must die.”
Ability Scores:
Strength 22 +6 Melee Attack Bonus +6 Melee Damage Bonus
Dexterity 20 +5 Missile Attack Bonus +5 Defense Bonus
Constitution 20 +5 HP Adjustment
Intelligence 17 +3 Languages
Wisdom 19 +4 Will Saves
Charisma 18 +4 Charisma Base Skill Bonus
Saves: Fort +12 Reflex +9 Willpower +8 (+1 to saves vs entanglement, paralyzation, and slow.)
Armor Class: 30 = 10 Base + 10 Armor Bonus + 3 Ench Bonus + 2 Dex Bonus + 1 Dodge Bonus + 3 Deflection Bonus + 1 Shield Bonus
Combat Maneuver + 12, Combat Maneuver Defense 30
Base Attack Bonus + 5 Hit Points 80 Initiative +5 Passive Perception 15
Weapon Attacks:
Longsword 19/19/14 1d8 + 16 damage (longsword of the champion +4 longsword highly decorative worth 3,000 gp)
Longsword +18/18 1d8 + 15 damage (Mighty Mithral Longsword +3)
Ambidextrous (Background Trait) Offsets two weapon fighting penalties by -1 each.
Luck Child (Background Trait) The goddess of luck has smiled upon you, you may re-roll one failed saving throw, or attack roll once per day. (Gamemaster granted for Joshua’s full background story.)
Feats:
1)Toughness
1)Dodge
1)Blind Fight
2)Two Weapon Fighting
3)Oversized Two Weapon Fighting
5)Two Weapon Defense
Class Features: Agility 1, Armor Training 1(Heavy Armors), Leaping Attack 1
Skills:Climb (str)* 6, Craft:Smithing (int) 8, Handle Animal (cha) 8, Intimidate (cha) 8, Knowledge:Dungeoneering (int) 8, Knowledge:Egineering (int) 8,Linguistics (int) 4, Perception (wis) 5, Profession:Farmer (wis) 8, Ride (dex)* 5, Stealth (dex)* 3, Survival (wis) 10, Swim (str)* 6
Special Equipment:
Longsword of the Champion of Haven +4 longsword adorned with decorative pommel, and gems, won at Joshua’s first tournament.
Mighty Sword +3 Mithral Longsword, Hilt Gems: Diamond – Lightning Bolt (6d6) 3x per day,
Ruby- Fireball (6d6) 3x per day,
Saphire- Heal 1 x per day,
Ivory Hilt Twist for Globe of Invulnerability 1x perday
(Sword has a 45 Ego, currently favors Joshua finds him amusing.)
Dark Bringer Plate Mail +3, Arrow Turning, Invisible in Darkness (Natural or Magical),
Absorbs One Killing Blow per day, Waterbreathing.
Balanced Throwing Daggers +2(6),
Silver Honor Medallion of Haven (Cannot tell a lie, or be lied to without the lie being detected,
Serves as a know location beacon for those tracking Joshua),
Black Dragon’s Tooth, Blue Dragon’s Tooth, Blue Dragon Scales (15),
Silver Font (10 vials of holy water), Nuetralize Poison potion (1), Wand of Detect Magic (30 charges),
Ring of Boccob, Girdle of Giant Strength(+2), Wings of Flying(Maneuverability Class B 60’),
Ring of Protection +3 to Armor Class and Saves
10,000 in jewels, and jewelry (Jeweled Platinum Necklace(Radiates Magic – Unidentified), Gold Ring w Signet,
Flawless Emerald, Flawless Diamond, Emeralds (6), Rubies (3), Amethyst (5).)
60 pp 500 gp 216 sp 20 cp
List of Solo Kills:
First Level: Giant Rat, Skeletons (6), Orc Raiders (8), Troglodytes (2), Third Level Warriors Defeated at Tourney (3),
Fifth Level Warrior defeated for Win, Doppleganger (Sent as an Assassin).
Second Level: Giant Centipedes (3), Magic User 3rd Level, Fighters 1rst Level (10), Fighters 3rd Level (2),
Lizard Men (3), Gnolls (2), Aquired a Pirate Ship and sold it for 10,000 gp.
Third Level: Big Dog (Special Donald Bowman Yeth Hound),
Magic User ? Level (He cast more than one fireball – Aquired Ring of Boccob from him), Yeti
Fourth Level: Young Cave Manta (3), Adult Cave Manta, Cave Dogs (2), Dire Gnoll Rangers (2), Young Black Dragon
Fifth Level: Hill Giants (10), Drow Assassins (4), Drow Clerics (3), Bandit Highwaymen (6), Dire Bear,
Garzo, Storm Giant (2), Ogres (10), Orc Warriors (3), Bugbear (3), Blue Dragon
If you have favorite characters, stories, etc… Please feel free to post them in response. I would love to read about them.
Bhaene
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Yes apparently I was still adding double specialization bonuses from first edition without having the proper equivalent feats to support those bonuses. Nice catch..
Thus:
Weapon Attacks:
Longsword +15/+15 1d8 + 10 damage (longsword of the champion +4 longsword highly decorative worth 3,000 gp)
Longsword +14/+14 1d8 + 6 damage (Mighty Mithral Longsword +3)
Bhaene
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Not as hard to get some serious stats back in first and second edition, especially not if the gamemaster was using Unearthed Arcana method. However this is one of the better of over one hundred characters I played in the 80's and 90's. Some characters died on their first adventure, and got shredded, other mediocre characters got thrown away over the years. I only have about two dozen of my old characters still archived in a notebook.