upgrading feats: heavy armor specialization


Homebrew and House Rules


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Heavy armor specialization

prereqs: heavy armor proficiency, str and con 13.

benefits: you must be wearing heavy armor to gain these benefits. at BAB +3 and every +3 there after, you gain a +2 armor bonus. if you have the stand your ground feat, you gain a +4 damage resistance bonus for every -1 you take to your AC, instead of +3 for -1

at BAB+6, you gain a damage resistance bonus equal to your base fortitude save.

at BAB+11, a number of times per round equal to your strength or constitution bonus (which ever is higher), you may make a fortitude save with a DC equal to 10+1/2 level+stat+attack bonuses from feats like weapon focus, if you succeed, there damage is halved before any other defenses are applied. (ex. if you have damage resistance 15 and a foe strikes you for 2d8+10 damage, if you make your save, this damage is reduced to 1d8+5 before your damage resistance is applied)

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