
Lord Mhoram |

So, I tend to play solo characters in published modules. We have some houserules to make the character able to do so. The wife has time to GM, but not enough to completely build adventures; however she does modify them to feel completely connected.
I have a hankering to play a Dhampir Undead hunter (Cliche I know, but it looks fun).
So I'm looking for recommendations of standalone adventures - starting about 3rd level, and moving to high teens or 20 - that are all heavily undead, to play to my character's strengths.
Pathfinder (Paizo or 3rd Party) is best, but we have used a lot of 3.0 and 3.5 modules previously, so that isn't as much of a burden.
If a couple of the modules are connected, that is okay, but we are not looking for mega modules or adventure path stuff. We are looking for standalone adventures that the genius of my wife can make a coherent story. I've got a 7th level Monk/Sorcerer that has had played through a lot of random modules, but feels like an Adventure Path due to my wife's storytelling skills. She has been GMing since '78 after all.