Arcanist Dimensional Shift


Rules Questions


I'm not sure If I'm doing this 100% correct so bear with me:

First off

Arcanist: Advanced Class Guide core class, Arcane Reservoir:
The arcanist’s arcane reservoir can hold an amount of magical energy equal to twice the arcanist’s level. Each day when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 1 + 1/2 her arcanist level (minimum 0). Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature

Secondly

Arcanist: Advanced Class Guide core class, Consume Spells:
The arcanist can spend a standard action to expend an available arcanist spell slot, making it unavailable for the rest of the day just as if she had used it to cast a spell. In doing so, she adds a number of points to her arcane reservoir equal to the level of the slot consumed.

Thirdly

Arcanist: Advanced Class Guide core class, Dimensional Slide:
The arcanist can expend one point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see; this is in place of 5 feet of movement.

Lastly

Character Trait: Magical Knack:
Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

Assuming a level 3 character with 1 level in Arcanist and Magical Knack on Arcanist class, as well as at least 16 int you get the following:

6 Maxium Arcane Reservoir Points with 2 to start with.
3 level 1 spells, 1 level 2 spell, and 1 level 3 spell (totaling 8 possible Arcane Reservoir Points)

A dimensional shift range of 30 feet with a total of 10 shifts per day (6 in a single encounter)

Place this onto any other class for luls

PLEASE CORRECT ME IF I'M MISTAKEN IN ANY WAY


Oh and If you don't wanna use one of your teleports, you can always have a nice True Strike or Mage Armor :)

Dark Archive

Increased caster level doesn't work how you seem to have interpreted it, it does not increase character level, so the Shift remains at 10ft not 30ft with only one Arcanist level unfortunately. Also, increased caster level does not grant access to new spells as a higher level caster, it simply increases the caster level for determining the effects of the spells you can *already* cast (such as duration, dice damage, targets, range, etc). I'm also not sure where you're getting the level 2 and 3 spells from... if it's from the 16 Int, you don't get those extra spells until your class grants you the ability to cast spells of those levels normally.


Realy? Ah darn thanks xD I knew it was too good to be true.


Yep...basically don't confused caser levell and class level.

Also, for your level 1 character, his arcane reservoir can hold twice its level, therefore 2 points and start with 1 point eah day

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