Help regarding build for a cleric?


Advice


Hey folks!

I'm currently in the drafting of a homebrew pbp based on the DM's interpretation of Painscape, and I'm thinking that an evil based cleric may be an interesting cast towards the party.

Since the game's modded for a challenging adventure, we're starting at level 3 and all that jazz.

For this game, I've had the idea of running a Cleric of Mammon, with a focus in greed and trying to accumulate wealth as a means to buy his freedom, though...not without ripping off his contemporaries, and looking to appease his deity.

My real question is, I'm limited to : Evil, Law, Earth, and Artifice.

Being that I've never played such a character, what would be good domain choices?

My stats are: 12 / 13 / 15 / 12 / 16 / 14 ( Average Joe )


If only domains are allowed, go with the Law and Evil domains, playing the standard support / debuffing cleric.

If subdomains are allowed, many more options become interesting.

Are you alloed to take arcehtypes? Can you reposition your ability scores to different stats? Are these your stats before or after racial modifiers? What kind of cleric do you want to play (support, battle-cleric (or reach cleric), archer, dedicated caster, bad touch, other)?


I was thinking of battle / support cleric. And yea, the DM was kind enough to allow sub domain's and archetypes.

The scores aren't set in stone. He's allowed me to arrange them however I like. And yea, that 16 is because of human racial.


What is Painscape? Does Mammon has a favored weapon?


Shortspear. And Painscape is...like a limbo like reality, where you can't die in the conventional sense, you end up getting spawn back the hub. The idea is that you're looking for the truth of how you ended up in this different reality.

In the meantime, we're to do quests and tasks of the Magistrate who oversees the Painscape. There's several mini realms where each has a goal and things to do. (IMHO - he hasn't said much as to keep us still interested in the endeavor)

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