O-level spell / orisons on staff?


Rules Questions


When creating a staff is it legal to put orisons on a staff ?

Reason i ask is i want to add it as a secondary spell.

Staff creation:
The materials cost is subsumed in the cost of creation: 400 gp × the level of the highest-level spell × the level of the caster, plus 75% of the value of the next most costly ability (300 gp × the level of the spell × the level of the caster)

Im cleric and and want a staff with COmmand Undead spell, a mage spell.

COst: 400 x 2 x 8 = 6400

As i cant cast command undead i want a secondary spell on the staff, a spell i can cast, so i then can recharge the staff daily.

for secondary spell can i add for example bleed a orison
cost 300 x 0 x 8 = 0

?


under the Table: Estimating Magic Item Gold Piece Values it states that for 0-Level Spells: When multiplying spell levels to determine value, 0-level spells should be treated as 1/2 level.

so for caster level you would multiply 1/2 not 0.


ah thanks alot

Grand Lodge

You can not recharge the staff with an cantrip/orison, you need to spend a spell slot equivalent to the highest level spell on the staff.

Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff.


LazarX wrote:

You can not recharge the staff with an cantrip/orison, you need to spend a spell slot equivalent to the highest level spell on the staff.

Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff.

He wasn't worried about that part of it. He didn't have the spell on his spell list, so wanted to add one that was, so he could use his higher level spell slot to recharge the staff.

Grand Lodge

Sniggevert wrote:
LazarX wrote:

You can not recharge the staff with an cantrip/orison, you need to spend a spell slot equivalent to the highest level spell on the staff.

Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff.

He wasn't worried about that part of it. He didn't have the spell on his spell list, so wanted to add one that was, so he could use his higher level spell slot to recharge the staff.

I'd have a major problem with that dodge as a DM, but I'm not his DM. My general ruling on this is a that cantrips and orisons do not count as they are not proper spells. He would have to put at least a level 1 spell to pull it off, and I would levy a 50 percent penalty in cost as it does not match the school list of the spells already present.

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Note that you would still have to use UMD to cast command undead from the staff as a cleric anyway. If you're going to go that route, why not just get a wand?

50 charges of command undead would run you 4500gp, and could be made by any old wizard with Craft Wand.

Your proposed staff of commanding and bleeding would cost 7600 gp, and require either a very specific cleric, or a cleric and wizard working together to make, and require 11th level with Craft Staff.

Also the save DC and caster level of command undead from your staff would not scale with your cleric level or wisdom modifier, they would depend on your UMD check and your Int/Cha mod.

The orison would let you dump 2nd level slots to recharge the staff, but are you really going to want to use it more than 50 times anyway?


LazarX wrote:

I'd have a major problem with that dodge as a DM, but I'm not his DM. My general ruling on this is a that cantrips and orisons do not count as they are not proper spells. He would have to put at least a level 1 spell to pull it off, and I would levy a 50 percent penalty in cost as it does not match the school list of the spells already present.

That seems needlessly chickens--t.

First of all, I'm not sure why you consider cantrips and orison to be "not proper spells." Second of all, putting a 0th level spell vs. putting a 1st level spell is a relatively meaningless surcharge of 1200 gp, not worth getting your panties in a twist over. Third, the idea that the school list of the spells present is meaningful, or that the spells need to be single-school, isn't something that seems to be supported in the existing magic item list. The staff of cackling wrath, for example, is designed around a theme of witch spells, but includes transformation spells, necromany spells, and enchantment spells. The staff of nondetection includes abjuration magic as well as illusion magic. The magical staff includes evocation, transformation, and illusion.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I can't seem to find, anywhere in the rules, where it says you need to be this or that kind of spellcaster to recharge a staff. You only need a spell slot of the appropriate level insofar as I can tell.

All this seems like a moot point to me.


Under the base rules for recharging a staff, it says you have to have at least one of the spells on the staff on your spell list to recharge it. You also have to have a spell slot of the highest spell level on the staff in order to sacrifice it to recharge.

I would quote the PRD on this, but on a tablet and not good with the copy/paste bit with it yet.

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