snickersimba
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These are just some things I have noticed and are slightly bothersome but not gigantic or game breaking in any way
mershiel: mershiel can evade whatever she wants whenever she wants thus allowing quick clears of many areas as long as she has enough blessings making her a must for any team
weapons and spells: if your starting hand does not have either a weapon or a spell you are screwed thus we have a house rule of if you do not have a weapon or a spell you have to mulligan because of how much of a keystone they are
healing in general: if your team does not have a dedicated healer you might as well quit on perils of the lost coast as there is NO way in all hell that you will make it anywere
theives tools/chime of unlocking/masterwork tools: these pretty much allow you to get past every barrier in existance and are rather common to find
remove from game: there is no place to put the cards when banished thus we have to use a chart and that takes forever
anyone have cures for this
| csouth154 |
It seems like you are banishing evaded cards. Either that or you are putting them on the bottom. They are supposed to get shuffled back in to the location deck. When Merisiel evades, it doesn't get her any closer to clearing a location.
As for the rest, I can't say I agree that any of it is quite the issue you think it is.
snickersimba
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It seems like you are banishing evaded cards. Either that or you are putting them on the bottom. They are supposed to get shuffled back in to the location deck. When Merisiel evades it doesn't get her any closer to clearing a location.
No im actually shuffling them I am so sorry if that was unclear because what i meant was she just is able to avoid anything unbeatable and let others take care of it while she picks around at the weaker stuff
| csouth154 |
If I may suggest, I really think you should try playing several games correctly with no house rules. I think you will find it quite satisfying if you are doing everything correctly. Give it a chance. If it doesn't work for you after several scenarios, by all means continue to modify the game however it pleases you.
| Hawkmoon269 |
I wouldn't say these are all cures, but...
mershiel: mershiel can evade whatever she wants whenever she wants thus allowing quick clears of many areas as long as she has enough blessings making her a must for any team
She does have to have a card if she is going to get more than one exploration in a turn. And what she evades goes back in the location deck. So every evade is an exploration you wasted by not removing a card from the location deck.
weapons and spells: if your starting hand does not have either a weapon or a spell you are screwed thus we have a house rule of if you do not have a weapon or a spell you have to mulligan because of how much of a keystone they are
You are making being prepared for combat on your first turn as a necessity, which it is not. Most of the locations have less than 50% of their decks consist of monsters and barriers. So you aren't guaranteed to need to use a weapon or attack spell.
Each character has a specific card they have to have in their starting hand, its on the opposite side of the card as their skills. It called "Favorite Card Type:" In my opinion, that works really well.
Even if you did have to be prepared for combat, everyone will be fine. Valeros, Harsk, and Amiri will have a weapon. Ezren will have a spell. Seoni will too, though she doesn't need one due to her power. Lem can choose weapon as his favorite if he wants to do so. Merisiel without a weapon can evade something until she can get a weapon (which sort of solves you first complaint) or just use her strength and her discard a card for 1d8 + 2d6 power. Lini gets her most important card and is prepared for combat (she can discard something and reveal that ally to be just fine). Kyra will at least have a blessing to play on her unaided strength if she has to perform a combat check without a weapon. Seelah can at least take the damage with an armor. Really, Sajan is the only one that might have a problem, but he has so many blessings odds are he'll draw a blessing or Amulet of Mighty Fists. And on the off chance he doesn't, his unarmed combat is still a d10.
healing in general: if your team does not have a dedicated healer you might as well quit on perils of the lost coast as there is NO way in all hell that you will make it anywere
I completed Hook Mountain Massacre with Ezren, Sajan, Amiri and Merisiel. So no healer in the group. No one died. We lost 2 scenarios due to blessings running out. It has been really fun. Healers are not necessary. They might help and maybe even make things easier, but are not necessary.
theives tools/chime of unlocking/masterwork tools: these pretty much allow you to get past every barrier in existance and are rather common to find
There are lots of other items that will tempt you to drop some of those things. Chime of Unlocking only works on specific barriers. Masterwork Tools are great, but have to be recharged for the auto defeat a barrier power, so it isn't like you'll have them multiple turns in row if you keep hitting a barrier. And barriers are again only a part of the game, not all of it.
remove from game: there is no place to put the cards when banished thus we have to use a chart and that takes forever
Get some index cards, cut them down so they are as wide as your cards but a little bit taller. Write removed on the space that is taller than the card top. Stick them in each section of your box and when you remove cards, place them behind the index card. Then the cards in front of the index cards will be your "active" cards and the ones behind it will be your "removed" cards.
Or you can download this:
http://boardgamegeek.com/filepage/99645/deck-dividers
It is essentially the index card idea but fancy looking.
| csouth154 |
If I may suggest, I really think you should try playing several games correctly with no house rules. I think you will find it quite satisfying if you are doing everything correctly. Give it a chance. If it doesn't work for you after several scenarios, by all means continue to modify the game however it pleases you.
To be clear, the only reason I make this suggestion is that it seems from other threads like you have house-ruled many fundamental aspects of the game from the very start, and also that you have been making some pretty huge errors in playing the game. I just think maybe you should make sure you are playing the game as intended for a few scenarios before implementing house-rules. But it is your game, so do what makes you happy, by all means.
snickersimba
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If I may suggest, I really think you should try playing several games correctly with no house rules. I think you will find it quite satisfying if you are doing everything correctly. Give it a chance. If it doesn't work for you after several scenarios, by all means continue to modify the game however it pleases you.
We did and what happened was kyra dying very fast because she had no weapons and relied on blessings to defeat even the most minor monster.
I'm playing her full defense and hoping to pick up somthing to help with that because unless there are more crappy undead coming up kyra will never kill anything. Then again im forced to babysit my teammates instead of playing as ezren as i perfer spellcasting and destroying my foes than running about and healing everyone :/. This is annoying and it means that no matter what game you are playing it has to have lini kyra lem or seelah or harsk at the later game but then your turning your archer into a makeshift cleric. and everyone else refuses to use kyra in our tiny group of three and i'm the ONLY one going for a defense path! Knowing our ezren player hes going to ignore the defensive path and pick evoker. Ugggghhh when will we get a movie about a fantasty game where the cleric just snaps and refuses to help.
snickersimba
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If you feel you really need a healer in your group and there are 3 of you playing, you could try each playing 2 characters. Each player would still get the same number of turns, just divided among 2 characters instead of their normal 1. 6 is really fun to play.
Gigantic issue there: we have 1:20-1:45 to play
though two players we have longer amounts of time and I forget to flip over the blessing cards or play the right cards and end up having to restart a check because I started rolling dice before calculating the numbers :/ sometimes this game makes me want to curl up into a ball in a dark corner and not look at it while my brain recovers
our ezren player has an unfair advantage: I give him the best wizard cards because he gets to play less so after we beat for example the skinsaw murders, I look through the cards for it and give him hastes, lightning bolts,dogslicers,wands,potions, etc. but he gains no skillfeats or loot as a tradeoff. So hes got the cards but has the stats he had when he started brigandoom!. All because I feel horrible if i don't and then suddenly the other two players have tier three or two items and hes got all base set basics
snickersimba
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Cards that are removed from the game can go in the adventure and character add-on box. I'm not quite sure why you feel there's no place to put them.
Cards that are just banished are shuffled into the respective section of the box.
ill just cram EVERY basic card in the add on deck :D that should work
snickersimba
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And how exactly are you planning on banishing every basic card?
Also the only time this will come up is from Hook Mountain onwards - so you would have 4 empty boxes.What's the problem again?
it was sarcasm
the problem is healing is so overpowered you need a dedicated cleric at all times :/ its not really a six player game its a five player game and theres another person there as kyra
| Brainwave |
You don't need a healer. They do help sometimes but they aren't needed.
Also in my 6 player game, Kyra is my main fighter. All the way through Hook Mountain I only used her healing ability TWICE. She's not inherently the best at fighting but she can do well if you play her right. Just don't do anything crazy like going to big monster locations until she gets a weapon in her hand.
What you need to do is this -
#1 MOST IMPORTANT. Be very careful about doing anything that causes you to discard a card since discarding = taking damage in this game. That includes discarding allies for extra explores, using powers that cause you to discard or bury cards or really *anything* that causes you to discard a card. That doesn't mean don't use it but it means don't use a discard a card power every turn, you have to be careful about those things. Now if someone has a recharge type power, those are generally good to be used over and over, since you don't lose cards out of your deck for doing it.
#2 SEMI-IMPORTANT. This applies to all characters, not just Kyra. If you don't have a weapon or attack spell in your hand then don't go to any location that has more than 1-2 monsters listed on the location card *AND* make sure you are using at least one card each turn (if not, just discard something at end of turn) to draw at least one new card (but don't go crazy and discard 3+ either) each turn to work on getting a weapon or attack spell in your hand.
#2.5 Don't discard your weapon for it's extra dice unless either A) you are a character that has 4+ weapons in your deck or B) you already have a 2nd weapon in your hand.
#3 Are you taking damage from losing combats? If so you're probably not using enough blessings or other abilities to help with combat rolls. It's not normal to lose more than 1-2 combats at the MOST per adventure and many times you don't lose any.
#4 SITUATIONAL. Pay attention to the villain/henchman powers of the adventure you are on - if the villain or one of the henchman has an ability that does 1d4 damage at the beginning of a fight, then don't use up armor for little 1 point hits. Save it in case you get hit for 3-4 damage by the villain's ability (unless you end up getting multiple armor out).
If you're doing most of those things you shouldn't have any problem with dying unless you roll 1,1,2 on 3 dice or something but even then usually you can recover from one bad roll in a scenario.
| Bidmaron |
#3 Are you taking damage from losing combats? If so you're probably not using enough blessings or other abilities to help with combat rolls. It's not normal to lose more than 1-2 combats at the MOST per adventure and many times you don't lose any.
^This.
Now, apparently not everyone plays this way, but we always play 6 characters (either three players if it's my brother and his son or two players if it's just my son), and we usually get through a game with NO damage, and it isn't because we use armor. Nor do we EVER evade (Merisiel isn't in any of our parties).
That is how we play. Roger most do not. Evade=wasted explore. Damage=wasted explore. By using boons to not evade and not take damage, we are doing less exploring, but we need less exploring. It's not the only way to play, for sure, but it is how we play. Now, I suspect that has something to do with why none of us believe RotR is too easy. (We have no house rules, although we have discussed some we might add once we get through deck 6 on our next go-round, if we have one). Most of our games, we defeat on the VERY LAST turn, and we usually believe up to that point that we cannot win. (It's like the saying, "Why is it that every time I'm looking for something I always find it in the last place I look?" where the answer is because you rarely go on looking after you've found it). I don't think we've ever won any earlier than the last round of turns for our 6 players even if it didn't go all the way to turn 30.
As for thieves' tools and the items you complain about: they are there if you don't have Merisiel. Merisiel is largely a one-trick pony (which can be said about several of the starting power characters), and her trick is not one that fits our play style.
I do think it is unfair to house rule to nerf the game and then complain that it is too easy.
snickersimba
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Brainwave wrote:#3 Are you taking damage from losing combats? If so you're probably not using enough blessings or other abilities to help with combat rolls. It's not normal to lose more than 1-2 combats at the MOST per adventure and many times you don't lose any.
^This.
Now, apparently not everyone plays this way, but we always play 6 characters (either three players if it's my brother and his son or two players if it's just my son), and we usually get through a game with NO damage, and it isn't because we use armor. Nor do we EVER evade (Merisiel isn't in any of our parties).
That is how we play. Roger most do not. Evade=wasted explore. Damage=wasted explore. By using boons to not evade and not take damage, we are doing less exploring, but we need less exploring. It's not the only way to play, for sure, but it is how we play. Now, I suspect that has something to do with why none of us believe RotR is too easy. (We have no house rules, although we have discussed some we might add once we get through deck 6 on our next go-round, if we have one). Most of our games, we defeat on the VERY LAST turn, and we usually believe up to that point that we cannot win. (It's like the saying, "Why is it that every time I'm looking for something I always find it in the last place I look?" where the answer is because you rarely go on looking after you've found it). I don't think we've ever won any earlier than the last round of turns for our 6 players even if it didn't go all the way to turn 30.
As for thieves' tools and the items you complain about: they are there if you don't have Merisiel. Merisiel is largely a one-trick pony (which can be said about several of the starting power characters), and her trick is not one that fits our play style.
I do think it is unfair to house rule to nerf the game and then complain that it is too easy.
It's a bit hard to do anything because we have such limited time. It also doesn't help that I am fifteen my friend is fourteen and my other friend is thirteen. If that helps we will keep playing, BUT we will modify how we are playing to follow the rules. I am sorry if I caused any inconveninces I was simply confused. Please have an amazing day
| Mike Selinker Pathfinder Adventure Card Game Designer |
It's a bit hard to do anything because we have such limited time. It also doesn't help that I am fifteen my friend is fourteen and my other friend is thirteen. If that helps we will keep playing, BUT we will modify how we are playing to follow the rules. I am sorry if I caused any inconveninces I was simply confused. Please have an amazing day
No worries. Keep plugging at it, and if you or your friends have questions, folks will help you out. I'm glad you like the game.
| Hawkmoon269 |
Bidmaron wrote:It's a bit hard to do anything because we have such limited time. It also doesn't help that I am fifteen my friend is fourteen and my...Brainwave wrote:#3 Are you taking damage from losing combats? If so you're probably not using enough blessings or other abilities to help with combat rolls. It's not normal to lose more than 1-2 combats at the MOST per adventure and many times you don't lose any.
^This.
Now, apparently not everyone plays this way, but we always play 6 characters (either three players if it's my brother and his son or two players if it's just my son), and we usually get through a game with NO damage, and it isn't because we use armor. Nor do we EVER evade (Merisiel isn't in any of our parties).
That is how we play. Roger most do not. Evade=wasted explore. Damage=wasted explore. By using boons to not evade and not take damage, we are doing less exploring, but we need less exploring. It's not the only way to play, for sure, but it is how we play. Now, I suspect that has something to do with why none of us believe RotR is too easy. (We have no house rules, although we have discussed some we might add once we get through deck 6 on our next go-round, if we have one). Most of our games, we defeat on the VERY LAST turn, and we usually believe up to that point that we cannot win. (It's like the saying, "Why is it that every time I'm looking for something I always find it in the last place I look?" where the answer is because you rarely go on looking after you've found it). I don't think we've ever won any earlier than the last round of turns for our 6 players even if it didn't go all the way to turn 30.
As for thieves' tools and the items you complain about: they are there if you don't have Merisiel. Merisiel is largely a one-trick pony (which can be said about several of the starting power characters), and her trick is not one that fits our play style.
I do think it is unfair to house rule to nerf the game and then complain that it is too easy.
Don't worry about it. I think everyone made some mistakes the first couple times they played this game. I know I did. Its just so fun you don't want to slow down and read the rules. After all, there are monsters out there attacking Sandpoint, who has time to stop and read rules? That's how it was for me anyway.
I wish I'd found a game like this when I was 15. It was shortly before that age that my very short lived foray into RPGs ended. Me and my friends just weren't creative/mature enough to be a GM. This kind of game would have solved that problem for us. By your humor you seem to have more creativity than I did when I was 14/15.
Just keep plugging away at it. And if you really can't find a way to get the rulebook downloaded and printed, send me a private message. Maybe we can figure something out for you.
| Hawkmoon269 |
I was just thinking, there are a bunch of videos of people playing as examples of how to play you might find it helpful to watch a few.
Mike has a big long list here.
This one is pretty good. They make some mistakes while playing, but then they actually come on and explain the mistakes and why it was a mistake, so it is a great learning experience.
And this one is really clean too.
You said you don't have a great computer though, so I'm not sure if those will work for you or not.
snickersimba
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Thank you all for the wonderful support :D! I will be getting fortress of the stone giants if I do all of my schoolwork. (yes they need to bribe me to do work now <_<). I was also considering getting the tabletop version but due to the time constraints and having ADHD I do not know how that would work out other than me not being an asshat and letting my friends get away with practically anything that seems fair. those videos are great! Thanks hawk wish I wasn't so antsy right now otherwise I would watch them. But I digress I bookmarked them and mike my guinea pig thinks the box tastes very good the other one is just eating the cover of the rulebook
| Brainwave |
Definitely take your time to enjoy the game even if that means not following the rules. My post wasn't meant to imply that you should be super serious about the game or anything - just to give some tips if you are having trouble taking too much damage, since you made comments about how you needed massive amounts of heals.
snickersimba
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Definitely take your time to enjoy the game even if that means not following the rules. My post wasn't meant to imply that you should be super serious about the game or anything - just to give some tips if you are having trouble taking too much damage, since you made comments about how you needed massive amounts of heals.
its less damage and more of ezren and mershiel discarding all the time :/
| Brainwave |
Ezren should almost always make the roll to recharge his spells so other than the occasional ally I'm not sure what he is discarding, especially since he doesn't have blessings.
As for Merisiel you may be using her power to add 2d6 too often, I usually just add 1d6 for the recharge and I rarely do the full discard for 2d6 unless the monster is super tough.
snickersimba
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Ezren should almost always make the roll to recharge his spells so other than the occasional ally I'm not sure what he is discarding, especially since he doesn't have blessings.
As for Merisiel you may be using her power to add 2d6 too often, I usually just add 1d6 for the recharge and I rarely do the full discard for 2d6 unless the monster is super tough.
Mershiel got a really lucky find in the temple and got a buttload of calistras. Our ezren player is suffering from a curse and fails to recharge everything but detect magic. Pretty much mershiel has atleast one blessing in hand at all times this causes her to be able to junk a lot of them to rip open locations. Thus I conclude one of you cursed my ezren player and I refuse to share my homeade choclate chip cookies untill one of you confesses
| csouth154 |
Brainwave wrote:Ezren should almost always make the roll to recharge his spells so other than the occasional ally I'm not sure what he is discarding, especially since he doesn't have blessings.
As for Merisiel you may be using her power to add 2d6 too often, I usually just add 1d6 for the recharge and I rarely do the full discard for 2d6 unless the monster is super tough.
Mershiel got a really lucky find in the temple and got a buttload of calistras. Our ezren player is suffering from a curse and fails to recharge everything but detect magic. Pretty much mershiel has atleast one blessing in hand at all times this causes her to be able to junk a lot of them to rip open locations. Thus I conclude one of you cursed my ezren player and I refuse to share my homeade choclate chip cookies untill one of you confesses
I confess. Where's my cookie?
snickersimba
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snickersimba wrote:I confess. Where's my cookie?Brainwave wrote:Ezren should almost always make the roll to recharge his spells so other than the occasional ally I'm not sure what he is discarding, especially since he doesn't have blessings.
As for Merisiel you may be using her power to add 2d6 too often, I usually just add 1d6 for the recharge and I rarely do the full discard for 2d6 unless the monster is super tough.
Mershiel got a really lucky find in the temple and got a buttload of calistras. Our ezren player is suffering from a curse and fails to recharge everything but detect magic. Pretty much mershiel has atleast one blessing in hand at all times this causes her to be able to junk a lot of them to rip open locations. Thus I conclude one of you cursed my ezren player and I refuse to share my homeade choclate chip cookies untill one of you confesses
People who curse the weak get no cookies! Instead they have to deal with me smashing them into a gooey pulp with a flaming mace +1. >:( RAAAAAGAGHHHH!