| Expletive |
I'm tossing around ideas for a Fetchling Shadow Patron Witch. I've got some feats I want to take, but I don't know which ones to take and which order to take them in.
Feats I've been considering: Tenebrous Spell, Umbral Spell, Improved Familiar, Spell Focus(Illusion), Greater Spell Focus, Mage's Tattoo, Witch Knife, Ability Focus(Evil Eye), Split Hex, Accursed Hex, Extra Hex, Mage's Tattoo(Illusion)
I'd also like to take any other things that improve Illusion(Shadow) spells, or are particularly synergistic with my concept or strong for witches in general. An idea I rather like is Umbral Spell and Mage Armor, which with a Fetchling's Shadow Blending is kind of like having an hour/level duration displacement, or for slapping on the party's sneaky type to keep them hidden.
| Drogeney |
I would definitely stay away from spell focus/greater spell focus illusion until you have the shadow spells since there are almost no witch illusion spells outside of those. You might be able to take descriptor focus shadow (don't recall for sure just now) Eventually persistent spell might be very worthwhile to make sure that your shadow conjurations/evocations stick.
| Expletive |
I've never heard of descriptor focus. Is it new from something? I definitely agree with tenebrous spell being amazing. For Umbral Spell, it might be a bit cheesy, but I was thinking I could go Tenebrous Spell/Umbral Spell at 1st/3rd level and then put an Umbral Arcane Mark on something like a cloak. As a fetchling, this would both make sure Tenebrous Spell was almost always 'on' and with shadow blend provide near-constant 50% Miss Chance. At 7th level I definitely want to take improved familiar though. I'd probably end up picking Arbiter though, since it's nigh-unkillable, unless the GM has decided specifically to single me out and kills it anyway. So for 5th level feat, maybe Accursed Hex? And then from 9th on I should focus on really boosting my save DCs really high with spell focus, etc?
| williamoak |
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I've never heard of descriptor focus. Is it new from something? I definitely agree with tenebrous spell being amazing. For Umbral Spell, it might be a bit cheesy, but I was thinking I could go Tenebrous Spell/Umbral Spell at 1st/3rd level and then put an Umbral Arcane Mark on something like a cloak. As a fetchling, this would both make sure Tenebrous Spell was almost always 'on' and with shadow blend provide near-constant 50% Miss Chance. At 7th level I definitely want to take improved familiar though. I'd probably end up picking Arbiter though, since it's nigh-unkillable, unless the GM has decided specifically to single me out and kills it anyway. So for 5th level feat, maybe Accursed Hex? And then from 9th on I should focus on really boosting my save DCs really high with spell focus, etc?
For the umbral spell thing, I've heard of it being done on a coin. You could also do it on a lamp, to have a "darkness lamp" hehe. In any case, it's great stuff.
As for the rest it seems good. What alignment are you? There is a CE "shadow drake" improved familiar that you could take as CN.Or maybe if your GM is flexible you could have a "shadow" familiar (like the celestial/fiendish ones). It's not RAW, but it's hyper thematic. You could have a shadow raven or something.
Otherwise, your feat choice is sound. I would probably keep a slot free. I know a lot of people look down on iron will/great fortitude/lightning reflexes, but the witch simply doesn't have much spells to boost saves, so it can be very useful to up survival.