Natural attacks and PG


Rules Questions


Ok, I have my player, who is playing a this character:

Barbarian, Skinwalker (Ragebred).
At 4th level he has this feat:
- power attack
- extra feature (so he can use the hooves of the ragebred)
And this rage power:
- beast totem lesser
- animal fury

If we put all together, he will have this attack at full attack round:
Bite
Claws X2
Hooves X2
Gore

6 natural attacks

My problem is... can he really do so many attacks?
I mean, Minotaur can not use their hooves, or horses can use only 2 of their 4 hooves... so in my opinion this character can not do all the attacks. He need to put the hooves down, at least, for do not fall down.

For me there is no problem if my player do 6 attacks, my problem is play by the rule (Yes, I am LN, lol)

Thank you for help me

Grand Lodge

During a full-attack, he can attack with all the listed Natural Attacks.

Natural attacks are not made at the exact same moment.

That's silly.

The hoof attacks are basically kicks, and as we know, you kick with one foot at a time.


As well, if someone kick in this way with his hoof, why Minotaur can not?

Dark Archive

Because a minotaur doesn't have a hoof attack, it's that simple. It has hooves, but no skill in fighting with them in the rules. Humans have hands and feet and so on, but they don't all get Improved Unarmed Strike with them, unless they take the feat.

RAW this is absolutely okay, your player is going 100% as written, if you feel this is too much however as you seem to, talk to him or her, ask them to tone it down a bit as you feel 6 NAs at that level is too much even though the rules allow it. Letting them gain access to more as they get to significantly higher levels should work out if you want to allow them later on however, as NAs don't increase in number like iteratives from Base Attack.

Grand Lodge

Minotaur does not have a hoof natural attack.

If it kicks someone, it's an unarmed strike, and it is free to do so.

Having a feature, does not make it a natural attack.

Example: Many Tieflings have horns, but no gore attack. They could still headbutt someone, as an unarmed strike.

Sczarni

Hey Lucas13,

Generally it's legit to stack multiple natural attacks, but some of them might be treated as secondary or primary. I suggest a good read about natural attacks just to get familiar with them. If this was PFS game, player could legally do it, but if it's a home game, I as a GM might be inclined to put a limit to the number of maximal possible attacks with natural attacks. A limit like that of an summoner's eidolon might be just enough.

One thing to be clear is that creature needs to have appropriate limb before gaining a type of attack. Horse needs to have hooves to attack with them, but I suppose that's already clear.

Malag


If a Minotaur had an alternate racial feature or a feat or was affected by a spell which granted a hoof attack it could. . .

It gets more complicated when you throw in slam attacks like the Monk has which are slams, and not from a specific body part, and have other obscure interactions with natural attacks.

Grand Lodge

Hoof attacks are secondary.


Nathanael Love wrote:


It gets more complicated when you throw in slam attacks like the Monk has which are slams, and not from a specific body part, and have other obscure interactions with natural attacks.

I don't think slams have "obscure interactions" at all. It's a Natural Attack that is not in conflict with any other.

Like you can't make a Gore and a Bite in the same turn (unless I'm mistaken, this was clarified to be the case at some point) or a wing and a claw (if you have claws on the ends of your wings), slams are not in conflict at any point since it's basically a body slam, shoulder rush, or some such.

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