rainzax
|
Ki Strike (alternate):
At 4th level, a monk may ignore up to 5 points of damage reduction or hardness with his unarmed strikes, regardless of it's type. This supernatural ability is active so long as he retains at least 1 point of ki in his ki pool.
At 7th level, he may ignore up to 10 points of damage reduction or hardness with his unarmed strikes.
At 10th level, he may ignore up to 15 points of damage reduction or hardness with his unarmed strikes.
At 16th level, the monk may completely ignore damage reduction and hardness with his unarmed strikes, regardless of it's type or amount.
essentially grants Penetrating Strike much earlier and more functionally (cuts through 'typeless DR') than the fighter, but for unarmed strikes only, and without changing the ki strike entries at 4th/7th/10th/16th (a strange 'hiccuped' distribution indeed) too drastically
thoughts?
rainzax
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what if Ki Strike were split into extraordinary DR-bypass and supernatural enhancement?
Ki Strike (version 2):
At 4th level, a monk may ignore up to 5 points of damage reduction or hardness with his unarmed strikes, regardless of it's type. At 7th level, this increases to 10 points, and again to 15 points at 10th level. When the monk reaches 16th level, he may completely ignore damage reduction and hardness with his unarmed strikes, regardless of it's type or amount. This is an extraordinary ability.
The monk's unarmed strikes are also empowered by his ki. So long as he retains at least one point in his ki pool, he gains a +1 enhancement bonus to attack and damage rolls for every four monk levels he possesses, to a maximum of +5 at 20th level. This is a supernatural ability.
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cheers.
| Detect Magic |
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I like the idea, but I don't like the separate progression for DR/hardness bypass and enhancement bonus.
I'd prefer:
+1 enhancement bonus & bypass 5 DR (regardless of type) or hardness at 4th level.
+2 enhancement bonus & bypass 10 DR (regardless of type) or hardness at 8th level.
+3 enhancement bonus & bypass 15 DR (regardless of type) or hardness at 12th level.
+4 enhancement bonus & bypass 20 DR (regardless of type) or hardness at 16th level.
+5 enhancement bonus & completely bypass DR (regardless of type) or hardness at 20th level.
rainzax
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Detect Magic,
your version is indeed much more streamlined.
i suppose i'd like to make a hard separation between Ki Strike (Ex) and Ki Pool (Su).
so, Ki Strike doesn't actually need Ki, and maintains the 4/7/10/16 progression (which i like):
Ki Strike (version 3):
At 4th level, a monk may ignore up to 5 points of damage reduction or hardness with his unarmed strikes, regardless of it's type. This is an extraordinary ability.
At 7th level, he may ignore up to 10 points of damage reduction or hardness with his unarmed strikes.
At 10th level, he may ignore up to 15 points of damage reduction or hardness with his unarmed strikes.
At 16th level, the monk may completely ignore damage reduction and hardness with his unarmed strikes, regardless of it's type or amount.
...
i will post a Ki Pool alternate at some point with enhancement bonus included.
rainzax
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kiss.
plus see my changes to ki pool.
Ki Strike (version 4):
A 4th level monk who retains 1 point of ki in his pool may make a ki strike with his unarmed attacks or with ki-attuned monk weapons. A ki strike bypasses one point of damage resistance or hardness per monk level.
At 16th level, the monk's ki strike automatically bypasses all damage resistance and hardness.
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rainzax
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extraordinary now!
AC Bonus synchronized (+1/+2/+3/+4/+5 @ 4/8/12/16/20)
Ki Strike (Version 5):
Monks can break the metaphysical essence of creatures and objects they strike physically. A 4th level monk using his unarmed strike applies his AC Bonus as an enhancement bonus to attack rolls, and automatically bypasses one point of damage reduction or hardness for every monk level he possesses. At 16th level, a monk's ki strike bypasses all damage reduction and hardness. This is an extraordinary ability.
i held off on expanding the enhancement bonus to damage for now
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