| Firedale2002 |
In short, yes, any cards that are not placed in a deck after decks are remade are returned to the box. They are not kept for the future 'just in case.'
In long (for clarification purposes only), yes, they are returned to the box but not banished. Banished is a specific game term that, in addition to meaning to return to the box, also has other implications and rules associated with it. After the decks are built and the extra cards are being returned, they're just returned to the box but not "Banished".
| Flat the Impaler |
To banish a card means to put it back in the box with the others of its kind. That's not to say it can never be used again.
However, if you read the Adventure Path, it tells you to remove certain cards from the game instead of banishing them; this means you won't use the cards again (until you decide to restart the game from the beginning).
| h4ppy |
@TjRuLz - the cards you do not keep in your deck are "put back in the box". This is VERY slightly different from being "banished", but the difference will not be important until you start Adventure #3.
Banished cards CAN be used again (indeed, you shuffle them into the relevant deck, so they might come back during the same scenario).
Later on (after you start Adventure #3) you will instructed to remove some cards from the game. These "removed" cards are not used any more.
I hope that helps to clarify things for you!
| Bidmaron |
My son has been pushing me for a house rule to allow each character to "stash" one card in your "chest" and swap it out in a later game -- like a side cart. So far, I have poo-poo'd him and said we must win by the straight rules once through first, but I think it is actually a good idea. For those who think the game is too easy already, though....
| Lostblade |
My son has been pushing me for a house rule to allow each character to "stash" one card in your "chest" and swap it out in a later game -- like a side cart. So far, I have poo-poo'd him and said we must win by the straight rules once through first, but I think it is actually a good idea. For those who think the game is too easy already, though....
I really like this idea! Probably needs to be balanced a tad, but baring that giving the character more options sounds like it could be fun.
I've also toyed with using the gold to item conversion that's floating around to buy and sell items in between scenarios. Haven't decided if I want to randomize the buying process or let the character choose the item.
Tell him if he designs a pack-mule card you'll let him have it cart around one thing.
^ That is awesome!
| Daarck |
Tell him if he designs a pack-mule card you'll let him have it cart around one thing.^ That is awesome!
Ally Card - Buckaroo* the Mule.
Acquire - Wisdom/ Charisma 8. Or play and Banish the Carrot card**.
Slightly lame and very temperamental.
This mule can be loaded to carry one Boon in addition to the controlling characters' normal hand size before he starts biting and kicking. He's been overloaded in the past.
Buckaroo may move at the end of the controlling characters' turn, delivering his load to another player at any location at that time. If you choose to do this, roll a d8. On a 1, he bucks and kicks the Boon off on the way, and he disappears into the sunset. Banish both Buckaroo* and his cargo.
If Buckaroo* delivers the cargo, he becomes the property of the character he has moved to.
* Note - Maybe not 'Buckaroo'. Who needs the lawyers?
**Note - create a Carrot card. That is being guarded by killer bunnies.
| Daarck |
Daarck wrote:**Note - create a Carrot card. That is being guarded by killer bunnies.Some people say PACG is too random now. Wait till we add a lottery.
I watched Undead Viking's review of the game and that was one of his criticisms. I was a bit 'Ah, come on' about some of the stuff he was saying about getting certain cards in certain locations which made no sense and kinda 'broke' the game for him - think he was saying something along the lines of a Cave-in at the Rope Bridge or something like that.
I like how random it is, like you never know what's round the next corner. I don't take it for granted that the bridge for example is the only thing that's there, it's just the dominant feature in that area if you like, and other stuff can be round about it too. Just use some imagination. Cave in at a rope bridge? You were investigating under the bridge, found a cave, there's a cave in - not too difficult.
It was fun coming up with the text for a card, even a joke one, and I'd encourage everyone to do just one just to see the amount of stuff you CAN'T put on a small pane on one card. Gives you an appreciation for the amount of work that has gone into this game and lets you see why the meta rule of 'Do what the card says and don't do what it doesn't say' came into being - there's so much you could put, but at some point you have to stop typing and start making the text fit.
That editing-down for the cards, having them make sense, having them play correctly, must have been torture.
| Polyphemus |
I have to say, while I don't spend too much time looking at fan-made cards, I don't think I've yet seen a scenario that would even come *close* to fitting on a card!
A4 cards - it's the next big thing :)
Actually, there are a few of us fans that have managed to get scenarios(including new locations, villains, monsters, etc) on cards. If you want to take a look at some, the two that inspired me to start making cards for my scenarios are:
| Brainwave |
I would just like to say that I LOVE how random this game is and frankly I think that's a lot of what makes the game as interesting as it is and certainly increases replayability a ton.
For example, if there was something implemented where you could just "buy" cards between adventures, even if they had to be lower level than your current adventure number, personally I think that would take a lot away from the game. Basically the game would devolve into "builds" and everyone would go for certain cards. Once you'd played character X there would be a lot less reason to play that character again because you already got to choose what cards you wanted to a certain level, why play him again if you're just going to choose the same cards. Certainly this already exists to a degree with feats but for me the randomness of the cards you will get is one of the best things about this game.