Grapple Cat - Advice required


Advice


I'm building a grapple type character [Catfolk] and would appreciate any advice as I've never gone with a manoeuvre based dude before.

This dude is replacing my previous character that failed his save vs a Demilich trap the soul ability [that sucked!]

Catfolk Ranger 2/Fighter 12

Stats [15 point buy, after stat increases and items]
Str: 22 +6
Dex: 16 +3
Con: 16 +3
Int: 13 +1
Wis: 12 +2
Cha: 10 +0

Saves [including Heroism]
Fort: +23
Ref : +17
Will: +13
+3 vs Death/Energy Drain
Cat's Luck: 1/day roll Ref twice - take highest.

Hit Points: 144

AC
Base: 28, FF: 25, T: 14
Buffed: 40, FF: 33, T: 22

Attack routine [including Heroism]
Bite: +26 (1d3+10+2d6)
2x Claw: +27 (1d4+12+2d6)
Gore: +26 (1d6+10+2d6)
Armour [grappling] +1 Spikes 1d6+7

Power Attack
Bite: +22 (1d3+18+2d6)
2x Claw: +23 (1d4+20+2d6)
Gore: +22 (1d6+18+2d6)

CMB:+20 [+29 > +35 Grapple depending on buffs]
CMD:46

Skills: [of note]
Kn. Dungeoneering +18
Perception +19
UMD +23

Feats
1. Combat Expertise
2. Weapon Focus Claw
3. Power Attack/Imp.Unarmed Strike
4. Improved Grapple
5. Great Fortitude
6. Skill Focus UMD
7. Snapping Turtle Style
8. Snapping Turtle Clutch
9. Nimble Striker
10.Claw Pounce
11.Greater Grapple
12.Body Shield
13.Pinning Knockout
14.Weapon Specialization Claw
...then...
15.Snapping Turtle Shell
16.Imp. Great Fortitude or Iron Will

Gear
Helm of the Mammoth Lord/Circlet of Persuation
Headband of Wisdom +2
Amulet of Mighty Fists +1 & Holy
Cloak of Resistance +5
Ring of Rat Fangs
Belt of Str/Dex/Con +4

Wands [UMD]
Shield of Faith +4
Barkskin +4
Resinous Skin
Protection from Evil
Heroism
Fly
Enlarge Person
Mirror Image
Resist Energy
Lockjaw

Basics are to pounce with the claws. Grapple and Pin as soon as possible and use Lockjaw to apply the hurt. I gain +6 to charges from class levels. I can grapple at -2 as an AoO and use my grappled foe as a sort of shield 1/round. My defences are DR from Resinous Skin, decent AC and Mirror Images, with Protection from Evil vs head-twist magic.

It probably looks like a jumbled mess to anyone with Grapple based character experience but its where I'm at and I think I've been looking for so long I'm probably not seeing the wood for the trees.

Any input is appreciated, nothing is set in stone other than the Grapple/Natural Weapons general concept.

Grand Lodge

Tetori Monk is the best grappler there is.


Anyone else?

Shadow Lodge

I second the Tetori motion, as you don't get much better than that.


Trouble is I really don't want to play a monk! Also although there isn't much difference between unarmed and natural I still don't want to play a monk! Kind of been there, done the whole Monk thing before albeit not manoeuvre based.

Are there any feats I'm missing/should dump?


I assume that the fighetr is a lore warden fighter.

Well, Tetori monks do it best, bu this is not to say that it is the only way. I am not sure how Tetori and natural weapons go along.

Shadow Lodge

You want Brawling Armor. It doesn't apply to your natural attacks unless you take FCT, but you get a +2 CMB/D to grapple for just a +1 equivalent bonus. It only works on light armor however.

Also, Lore Warden is good at maneuvers in general if you don't like tetori, so you might want that. Or brawler for the extra damage.

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