
Hyper Pink |
I looked up and down on the srd in mass combat, including the side tab specifically about recruitment, but I can't seem to find any restrictions pertaining to recruiting regular armies.
This thought came up as my players decided they needed an army to take care of a problem that they might not have been able to take care of. I couldn't find any rules pertaining to the time needed or the number of armies that you could recruit. We fudge it and just said they recruited them that day. So I have a few questions.
1. For regular armies, is there any kind of restriction on the number of armies you can have, assuming you can keep up the consumption?
2. How long does it take said army/armies to recruit?
3. I noticed that there's several different types of armies in the example stats that the players could feasibly recruit, including "militia" and "commandos".
A. Are there any requirements for these different armies?
B. Other than costs associated, what's to stop the players from recruiting nothing but commandos?
C. At what point would they cross over from militia to a regular army, and from there to commandos?

T.A.U. |

1. For regular armies, is there any kind of restriction on the number of armies you can have, assuming you can keep up the consumption?
I was not able to find an answer to this question too, but in the Ultimate Campaign's Army Sheet (on page 251) you can find in the "General Stats" Cha. Mod, Prof. Soldier, Init. Mod. and MAX. ARMIES
Maybe a rule about the maximum number of armies you can recruit has been cut in the final UC edit?2. How long does it take said army/armies to recruit?
Since you can create an army instead of a Settlement (See table 4.4: Improvement Edicts) I assume you need a turn (1 month) to create/train an army.
3. I noticed that there's several different types of armies in the example stats that the players could feasibly recruit, including "militia" and "commandos".
A. Are there any requirements for these different armies?
If you are a leader of a kingdom, that fact is sufficient for you to recruit armies from your citizens. If you are not the leader of a kingdom, the GM may decide that you need to achieve some sort of in-game accomplishment to earn the respect and renown needed to raise an army. Being able to recruit a monster army usually requires a special quest or adventure; you can’t simply recruit an army of goblins to serve you because you’ve found a tribe of goblins or know they live in your kingdom.
B. Other than costs associated, what's to stop the players from recruiting nothing but commandos?
As you can see some armies list a recruitment cost near their consumption. RAW there are no other limits i think.
C. At what point would they cross over from militia to a regular army, and from there to commandos?
No idea...