Scaling an item


Advice


My players and I have a card system that adds some additional fun (we think) to the game.

One of my players played a "magic item" card and I gave her a token that can be a black bear for 10 minutes per day (max health). Based on previous actions and a pawn of the gods card.

My question is: I'd like to find a way to scale this item in some way. Is my only real option a3.5 weapon of legacy? I do think there should be investment but I just don't know where to start.

Any ideas on how to scale the bear?


Every few levels the black bear gets either a template or a static bonus. 2 levels from now, Simple: Advanced; 2 more levels, a fear aura based on HD; 2 more levels, Simple: Giant; etc.

What do you want the black bear to do, and how do you want it to get there? Decide that then invent a cool way of advancing it. Suggestions include taking the token to a variety of eldritch/divine sites; exposing the device to arcane events; bathing it in special materials; scribing new, unique runes on it; joining it with other magic items.


You could also stat out a standard bear druid companion of said pc's level. A bit of work but it is an idea.


I agree with haruhiko88 on this. It makes the most sense and all the rules are right there. It would give the player some customization to their bear also


I support the last 2. Maybe animal companion, with of effective druid level a bit lower than normal? Like a ranger?


... or you could do that. You're all so much cleverer than I. :)


Thanks guys.

As the animal companion idea, what should i require from the player to unlock this?

Spell slots? HP? experience?

maybe make up a feat?


Valrydus wrote:

Thanks guys.

As the animal companion idea, what should i require from the player to unlock this?

Spell slots? HP? experience?

maybe make up a feat?

I'd recommend 1-2 feats, like boon companion but stackable.


If it is just a magic item, I would not require a feat. I would be upset as a player if I had a feat that only allowed me to use it for 10mins a day. I would just have the bear level up with the owner of the magic item


Ya I can see either way. I guess i hadnt considered that 10 minutes per day isnt broken really (especially since she is a halfling archeologist bard that uses a scorpion whip and chakram).

Do you think a feat or some other investment to allow multiple uses/day or to break up the 10 minutes into increments of a minute is fair?

The point is that she was given the item by one of my goddesses for her reverence (also of course the gods need help with something) and I want it to be the kind of magic item that isnt later sold for something else but is viable as an identifying feature of the character.

Thanks again for all the ideas.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Well, you can make the item only work for her. It's just a shiny trinket with a cool story in anyone else's hands.

+1 on the animal companion stats idea. It's really not too overpowered for 10 minutes a day, especially if the player doesn't seem to really be powergaming (based on the build you mentioned).


Depending on the player, sacrificing feats for the item could be very frustrating. Perhaps she can receive a blessing from priests of the goddess to "level up" the card. Every time she visits a bishop equivalent or a holy shrine it gets a bit stronger.

That's only RP investment of course.

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