Bringslite
Goblin Squad Member
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Stephen Cheney wrote:Only equipped gear can be threaded. Your secondary weapon set and implement count as equipped, so can also be threaded.This makes sense to me, otherwise players with little wealth in equipment would thread their pouch full of pearls to avoid getting looted.
There does have to be SOMETHING of value to loot sometimes. ;)
Pax Shane Gifford
Goblin Squad Member
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Does this mean that a gatherer whose most valuable item is a high-tier gathering kit is unable to bind that, or is that also considered equipped? I think it would be unfortunate if combat-focused characters kept the tools of their trade on death but non-combat focused characters didn't, though of course it wouldn't be the end of the world.
Stephen Cheney
Goblinworks Game Designer
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Reusable gathering tools (e.g., pick, axe, etc.) will be equippable and threadable. Consumable kits are not equippable, but their value has to be less than the components you expect to obtain from the harvesting process, all of which are, themselves, lootable. That is, if you've put all your money into carrying around a really expensive harvesting kit that makes up much of your wealth in the hopes of striking it rich with one big score, you are maybe not managing your risk correctly. :)
Pax Shane Gifford
Goblin Squad Member
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Thanks for the information; I'd assumed that, as the manager of a harvesting operation (I used gathering accidentally; all that debate we had before on terminology confused it in my head ^_^), you'd likely bring along the kit and not much else yourself, with the rest of your team bringing along weapons, supplies, etc. This assumption was of course made with the incomplete knowledge we have of what's needed for harvesting operations, but I'd assumed that people would do here what they usually do in open-PvP MMO's and only bring along the barest essentials so as to minimize losses in the event of a bandit attack. The kit, as you've said, won't be particularly valuable, but might be the most valuable thing the manager brings to a harvesting op, unless he's also geared out as a combatant.
Pax Shane Gifford
Goblin Squad Member
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So it would seem that, in general, the most prudent thing to do (sans extreme protection) would be to prospect here and there. When you find a "gusher" you call in the pricey kit if the find merits it.
The kit itself won't be expensive, as it's consumed on use and would have to be cheap enough to make using it profitable. The issue is that harvesting (with the kit, as opposed to gathering with tools) requires more coordination between yourself and a group, in order to defend the kit from PvE and PvP enemies as well as to transport the larger amount of goods which is gives. So some people will simply pass up gushers because they don't have the means or motivation to set up the harvesting operation.
The specific case I was talking about is where a group is waylaid by bandits on their way to a harvesting operation, before the kit has been deployed. There wouldn't be any way for the character carrying the kit to keep it themselves, which is unfortunate because it seems like that'd be the thing on him that he'd most want to keep (as he wouldn't bring hardly anything else to the operation).
Bringslite
Goblin Squad Member
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Bringslite wrote:So it would seem that, in general, the most prudent thing to do (sans extreme protection) would be to prospect here and there. When you find a "gusher" you call in the pricey kit if the find merits it.The kit itself won't be expensive, as it's consumed on use and would have to be cheap enough to make using it profitable. The issue is that harvesting (with the kit, as opposed to gathering with tools) requires more coordination between yourself and a group, in order to defend the kit from PvE and PvP enemies as well as to transport the larger amount of goods which is gives. So some people will simply pass up gushers because they don't have the means or motivation to set up the harvesting operation.
The specific case I was talking about is where a group is waylaid by bandits on their way to a harvesting operation, before the kit has been deployed. There wouldn't be any way for the character carrying the kit to keep it themselves, which is unfortunate because it seems like that'd be the thing on him that he'd most want to keep (as he wouldn't bring hardly anything else to the operation).
Yes. That will be a bit frustrating. If it happens several times in a row, with the same gusher, it will be maddening. :)
Stephen Cheney
Goblinworks Game Designer
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| 3 people marked this as a favorite. |
Yes, if you take off one armor and keep it in your general inventory, it will not be threaded while you are not wearing it.
The plan (which hasn't been implemented yet, so may change) is to set up a priority system for gear threading. By default it will probably be something like Armor > Weapon Set 1 > Implement 1 > Weapon Set 2 > Implement 2 > (etc for misc equipment), and you can open a window to juggle it around. Whenever you equip or unequip something, the system tries to automatically thread as many things as possible in the order you set. So if you changed between two armors that required equal threads, your new armor would automatically be threaded and everything else would stay the same. If you swapped for armor that required less threads, more things lower on your priority list would be threaded. If you switched to a higher thread armor, some of your lower priority items would lose threading.
The goal is to set it up so you don't have to micromanage it. You don't even have to know it's there to benefit from it, but you can choose to fiddle with it as much as you want to maintain your own preferred threading.
Bringslite
Goblin Squad Member
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Yes, if you take off one armor and keep it in your general inventory, it will not be threaded while you are not wearing it.
The plan (which hasn't been implemented yet, so may change) is to set up a priority system for gear threading. By default it will probably be something like Armor > Weapon Set 1 > Implement 1 > Weapon Set 2 > Implement 2 > (etc for misc equipment), and you can open a window to juggle it around. Whenever you equip or unequip something, the system tries to automatically thread as many things as possible in the order you set. So if you changed between two armors that required equal threads, your new armor would automatically be threaded and everything else would stay the same. If you swapped for armor that required less threads, more things lower on your priority list would be threaded. If you switched to a higher thread armor, some of your lower priority items would lose threading.
The goal is to set it up so you don't have to micromanage it. You don't even have to know it's there to benefit from it, but you can choose to fiddle with it as much as you want to maintain your own preferred threading.
That doesn't sound too bad actually. Pretty flexible yet not requiring constant adjustment. +1
Proxima Sin
Goblin Squad Member
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I like that way because I was thinking from what we know so far the winning plan is to go with the fanciest weapon and match armor to circumstances which is a different priority order.
Question about motivations for threading non-combat equippables like picks and logging axes:
Are they going to make a big difference in their field, like coming in tiers with harvesting keywords to train into etc.?
Pax Shane Gifford
Goblin Squad Member
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@Proxima, Stephen said upthread that tools such as axes or picks for gathering will be threadable. Your consumables, including harvesting kits (which are used on the "mothernodes"), are not threadable. I of course cannot comment on how useful threading them will be, just pointing out they can be if it was unclear.
Being
Goblin Squad Member
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@Proxima, Stephen said upthread that tools such as axes or picks for gathering will be threadable. Your consumables, including harvesting kits (which are used on the "mothernodes"), are not threadable. I of course cannot comment on how useful threading them will be, just pointing out they can be if it was unclear.
Well, his response seemed to me to go a bit further. If all you are carrying is ore it sounded like those would be all there is to thread, other than whatever you have equipped. The threading they intend to auto-propagate to the limit of the player's ability to thread, though you could rearrange the priorities somewhat.
Ravenlute
Goblin Squad Member
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Pax Shane Gifford wrote:@Proxima, Stephen said upthread that tools such as axes or picks for gathering will be threadable. Your consumables, including harvesting kits (which are used on the "mothernodes"), are not threadable. I of course cannot comment on how useful threading them will be, just pointing out they can be if it was unclear.Well, his response seemed to me to go a bit further. If all you are carrying is ore it sounded like those would be all there is to thread, other than whatever you have equipped. The threading they intend to auto-propagate to the limit of the player's ability to thread, though you could rearrange the priorities somewhat.
His first response cleared that.
Only equipped gear can be threaded. Your secondary weapon set and implement count as equipped, so can also be threaded.
So if you can somehow equip the ore you are carrying, than yes, while it is equipped it can be Threaded. However, just carrying it around, even if that's all you have, does not mean it can be Threaded.
Bringslite
Goblin Squad Member
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The only reason to thread them will be if you end up having to: equipped item (which looks like that is not the intent currently) or they are more valuable than anything else not covered by your available threads and it is less hassle to thread than just replace if lost. I think that gatherers will appreciate it being an option.
Proxima Sin
Goblin Squad Member
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OR there can be keywords crafted into higher quality tools that are used by more advanced gathering skills that greatly improve results that haven't been officially announced. Here's hoping. To a Commoner the Hardened, Precise, DIVINING pick IS his +20 flaming sword of facerolling. Very expensive to get crafted and you bet you're not even allowed to pry it from his room temperature, temporarily dead hands.
Bringslite
Goblin Squad Member
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OR there can be keywords crafted into higher quality tools that are used by more advanced gathering skills that greatly improve results that haven't been officially announced. Here's hoping. To a Commoner the Hardened, Precise, DIVINING pick IS his +20 flaming sword of facerolling. Very expensive to get crafted and you bet you're not even allowed to pry it from his room temperature, temporarily dead hands.
Exactly. A very good reason that pick is of some value more than your sword and so you thread it before some other gear.
leperkhaun
Goblin Squad Member
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Pax Shane Gifford wrote:@Proxima, Stephen said upthread that tools such as axes or picks for gathering will be threadable.Hence the reason I was asking about what motivation people would have to thread them.
It would depend on how easy it was to replace them and their function.
If mining a very rare node requires a T3 equivalent gathering tool, then a gatherer could probably stand to thread that tool as their main purpose isnt combat. The result is that that tool is more important than the basic gear the gatherer is wearing so that they dont stand out as an easy target.