| gnrrrg |
I'm looking at the Death's Touch revelation that an oracle with the bones mystery can take:
"Death's Touch (Su): You can cause terrible wounds to appear on a creature with a melee touch attack. This attack deals 1d6 points of negative energy damage +1 point for every two oracle levels you possess. If used against an undead creature, it heals damage and grants a +2 channel resistance for 1 minute. You can use this ability a number of times per day equal to 3 + your Charisma modifier."
It says nothing about a saving throw, but is described as negative energy. Other negative energy tat deals damage, like negative channels and inflict wounds spells give saving rolls for half damage. Would this behave like one of those or not? [RAW says no, but I'm sure there are GMs that would argue it should.]
| Chemlak |
Got to agree with Jiggy and DWK.
There's a vague hierarchy of power in magical effects. In the main, they either allow a save or require an attack roll. The occasional effect that uses both mechanics tends to be on the powerful side (disintegrate, I'm looking at you) since there are two points of failure in the attack. A touch spell will often be weaker than a non-touch spell that requires an attack roll of the same level.
There's no hard-and-fast rule that will allow you to tell what a given effect's balance point is, but take Jiggy's word for it - if it doesn't mention a save, there isn't one.