Aspasia de Malagant
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I'm curious if Spell Mastery can be taken at a lower level and then, using the ultimate campaign rules, retrain Spell Mastery to add new spells mastered? The operating theory here is that when you retrain, you lose the feat and retake the same feat. Useless in every other situation but this one, is my thinking.
| MurphysParadox |
So you take spell mastery when you have an 18 INT, gain 4 slots. Then levels later when you have a 22 INT, you want to retrain and gain 6 slots? Alternatively, to change which 4 spells you have chosen?
Depends on how semantic you want to get. It says "You may change one feat to another through retraining" which would mean, in very strict terms, that you have to pick a different feat than the same one. But that's a bit too formal for my feeling.
I'd say, in my game, if you take the time and money to do the retraining then sure why not?
LazarX
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So you take spell mastery when you have an 18 INT, gain 4 slots. Then levels later when you have a 22 INT, you want to retrain and gain 6 slots? Alternatively, to change which 4 spells you have chosen?
In one of my rare exceptions to strictness. I allow additional slots for spellmastery when the player gains level based or inherent bonuses to INT.
Aspasia de Malagant
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MurphysParadox wrote:So you take spell mastery when you have an 18 INT, gain 4 slots. Then levels later when you have a 22 INT, you want to retrain and gain 6 slots? Alternatively, to change which 4 spells you have chosen?In one of my rare exceptions to strictness. I allow additional slots for spellmastery when the player gains level based or inherent bonuses to INT.
Sounds fair to me. I just wanted to be as close to RAW as possible. I'm creating a character for the Wrath of the Righteous AP and I was going to play a female varisian diviner that learned magic at the Magaambyan. She will eventually take the Magaambyan Arcanist prestige class and Spell Mastery is a requirement. Seems like a really fun concept to me :)