| Rapthorn2ndform |
I love Cliches
http://tvtropes.org/pmwiki/pmwiki.php/Main/SingleStrokeBattle
You know the classic scene when the guy slashes, but nothing happens until his opponent sheaths his sword. Hopefully on a critical hit and full power attack.
I want that as an ability for an enemy i'm sending at my players but i have no good idea how to go about it.
Any thoughts internet?
P.S. This character will also have a "I'm done holding back moment" when he's knocked about half-way down. Should be a fun and cinematic fight.
| Rapthorn2ndform |
That's fairly easily done via flavor, and also possibly Vital Strike. I can't think of any crunch that would support such a thing, and you don't really need any. Just make it part of the cinema.
The vital strike part is a neat idea too, especially of i combine it with Mythic...You're probably right about it being flavor. I'm REALLY hoping one of the Pcs accept a duel with him. (The Pc are playing as mythic immortals who revive in their own realm after 24 hours so i wouldn't feel bad about killing them every now and again)
The foes they're going to face are mostly an excuse for me to rip off tv and movies. They're going to fight everything from a dragon who's scales can only be pierced in one small spot, to an god raised from the dead who can only be harmed by a small plant, to 4 young-adult kappa trained in ninjutsu by a wererat.
Will be fun.
| Rynjin |
At level 20, a Two-Handed Fighter can auto-crit on an attack with a -5 penalty, and auto-confirms because of Weapon Mastery. So there's that.
A Katana would have a x3 crit (because Weapon Mastery increases the multiplier by 1). I've always wanted to try it in a level 20 game with a Scythe (whopping x5 crit).