| Thane36425 |
I am thinking about variants on two existing spells. I don't need full stats, just if these ideas are feasible.
The first is a variant of Greater Magic Weapon, the version that allows the spell to be cast over a number of targets in one hour blocks. I want it to do two things:
1: Make the effect "to hit" only. No damage increase just a better chance to hit with the same bonus schedule as the base spell.
2: Have it affect more targets.
3: Restricted to weapons only, not ammunition.
These changes should keep it at the same level as the original spell. Perhaps if the "to hit" change isn't sufficient, then what about increasing casting time to a full round or a minute?
The second is a variant of Telepathic Bond. Here I want to increase the number of beings that can be linked at a single casting. To accomplish this I am thinking reducing the range from near infinite to 1 mile/level and/or increasing casting time. This should keep it the same level as the original spell. Secondarily, a lower level version of the spell again with a higher number of targets in the listed spell but a much more restricted range, as in 100 yards/level or every few levels.
The object of these spells is to help on the battlefield. The magic weapon spell could help during a siege: enhanced archers where scoring hits is more important than damage (lower level targets, relatively safe from being overrun, etc.). Telepathic bond is to simulate modern radios on the squad to company level where infinite range isn't needed.
Any constructive feedback will be appreciated. If I wasn't clear enough, feel free to ask for clarification.