Intellengent Flesh Golem as cohort ?


Advice


Hey everyone I am looking for some suggestions in a very high level game, 15 to level 22 and two mythic teirs. I have made special artifact items for all my players. For the Alchemist in my group I am thinking of doing a chest of wonders with many good things instead with a few things that may grant him temporary powers some of classic movie monsters. like a mutagen that also give him temporary used of were wolf template at night. But I am also thinking of adding in a Miniature flesh golem that when magic gem is placed in side the head it activate to a full size Frankenstein style monster to aid the Alchemist that functions as a cohort. I am trying to figure out what the leader ship score should be for such a creature. What do you all think.


I've tried the calculations before (for monstrous cohorts). I would estimate it to an "effective cohort level" of about 9-10 (for construct traits, immunity to magic), so the minimum level (for leadership) would be 11-12.

It's incredibly hard to estimate.


Yeah,I can't Figure it out, before to figure that why I figured I would ask for advice. in the advanced race guide contracts are worth 20 points and dragon are like 12. young dragons 8+cr which I think that is a bit to high if you ask me.

Ettins are a CR below Flesh Golem and but have more hit dice, and less immunity and require score of 15/level 15,

While Erinyes have the more hit dice and lots more powers and flight and they require even more leader ship score 16/level 16. I think they are vastly be more powerful then Ettins but are only one point Higher.

There are other creatures Ettin area that vastly more powerful then they are, I think a lot of them are miss calculated so it makes it more confusing.

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/psychopomp/psyc hopomp-vanth

You May be correct with the 12 That one is a leader ship score of 13/level 13 It's Dr is greater then the golem has a large number of immunities and can fly and lots of offensive stuff. The 11 ones seem weaker then the golem I think I will go with 12. unless anyone else has a good idea. Maybe make I can make it a little lower by make minding effecting spell effect the golem since it now has intelligence. what do you think?

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