Idea for another NPC Codex: Alternative Races and Monsters


Product Discussion

Liberty's Edge

The subject header provides the general idea, but I want to throw out one more tweak. Make all the NPC classes race-neutral, like what WotC did sometimes with its Star Wars NPC. At the back of the book could be a collection of all playable races and perhaps even some CR1-4 monster races with brief summaries of what a NPC gets when converted to that race or monster, e.g., amended stats, feats, special abilities, etc.

While any of us can pull a NPC from the Codex or any other book and delete out the perks for one race and insert the perks for another, I'm thinking that a book with that suggestion above may serve as a great GM toolbox.

Thoughts?


It could be like a collection of templates consisting of different combinations of class levels to add to any monster.

Depending on odd or even HD before class levels they could have a "last feat", which only applied if needed. Ability score bonus could also be a bit off.

Equipment/treasure is the tough part.

It's a good idea, but I don't want a full book of it. It could maybe replace the NPC classes chapter - where I am hoping for classed monster NPCs (0 HD races from Bestiary 1).


1 person marked this as a favorite.
Saurstalk wrote:

The subject header provides the general idea, but I want to throw out one more tweak. Make all the NPC classes race-neutral, like what WotC did sometimes with its Star Wars NPC. At the back of the book could be a collection of all playable races and perhaps even some CR1-4 monster races with brief summaries of what a NPC gets when converted to that race or monster, e.g., amended stats, feats, special abilities, etc.

While any of us can pull a NPC from the Codex or any other book and delete out the perks for one race and insert the perks for another, I'm thinking that a book with that suggestion above may serve as a great GM toolbox.

Thoughts?

Not a fan

NPC codex is nice because I can plop down any NPC in the book with no modification, and use as is. A book of NPCs where I can't do that isn't very useful.

I do want a NPC codex for monsters, but would rather have all the stats there (drow, goblins, etc.)

Liberty's Edge

Not against the idea of a Monster Codex. My question would be what monster races.

Of course, I also hope to see the other classes statted out in another NPC Codex. However, I suspect that will be limited to the regular races.


Saurstalk wrote:
My question would be what monster races.

All of them!

Maybe not, but those with an organized society would be a good start.

I would like to modify my previous support:
The class templates aren't really for a shop'n'drop book product like the NPC Codex (line), but it could be a really nice feature for some NPC creator software.

Contributor

This is just my opinion, but I regularly reskin elven rangers from the NPC codex as dwarves or dwarven clerics as goblins or human fighters as crazy homebrew races. In the long run, racial modifications are so small that it doesn't affect the power level of the character much if at all.

So yes, I would like to see an NPC Codex with a wider variety of races, if only because it would make the Art team commission artwork of races that we don't have much artwork for.

For example, there's maybe three pieces of art for 90% of the featured / uncommon races from the Advanced Race Guide, with the notable exceptions being the races who have been the subject of "Race of Golarion / Blood of Whatever" products.

Grand Lodge

Saurstalk wrote:

The subject header provides the general idea, but I want to throw out one more tweak. Make all the NPC classes race-neutral, like what WotC did sometimes with its Star Wars NPC. At the back of the book could be a collection of all playable races and perhaps even some CR1-4 monster races with brief summaries of what a NPC gets when converted to that race or monster, e.g., amended stats, feats, special abilities, etc.

While any of us can pull a NPC from the Codex or any other book and delete out the perks for one race and insert the perks for another, I'm thinking that a book with that suggestion above may serve as a great GM toolbox.

Thoughts?

That sounds like something that would be more useful as a Herolab module. Herolab includes the NPC codex as a source library making it absurdly easy to import a stock NPC and do fiddly changes like race and such.

Of course, the real question is would anyone pony up for such.

Community / Forums / Pathfinder / Pathfinder First Edition / Paizo Products / Product Discussion / Idea for another NPC Codex: Alternative Races and Monsters All Messageboards

Want to post a reply? Sign in.
Recent threads in Product Discussion