Div Bloodline from People of the Sands


Pathfinder First Edition General Discussion

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This is brand new so not everyone will have seen it yet.

It is a new Sorcerer Bloodline. 'Fear me, for I am a Div!'*

Bloodline Arcana wrote:
Whenever you deal damage to more than one creature with a spell that affects an area, the save DCs of your spells increase by 1 for 1d4 rounds.

I suppose if you are planning to launch multiple fireballs it might be alright. Very situational though.

It seems to be the bloodline for annoying people. You get to break objects with your first bloodline power. You can use it on weapons, but you have to touch it.

You get a couple of spells not on the Sorc/Wiz list, they are about being vexing and breaking stuff. I am not sure about their ultimate power, but they are very fun and the sort of thing a vandal would like to cast: Insect Plague (11th) and Earthquake (17th).

It has an irritating/very useful against divine 9th level power:

Corrupting Aura wrote:

Corrupting Aura (Ex) At 9th level, you can surround yourself with an aura of corrupting energy for a number of rounds per day equal to your sorcerer level.

Any creature within 10 feet of you takes 1d6 points of nonlethal damage + 1 for every 2 sorcerer levels you possess, and it is sickened for 1 round. In addition, any creature within the aura that attempts casting a divine spell must succeed at a caster level check (DC 15 + double the level of the spell) or lose the spell. You can use this ability once per day at 9th level, twice per day at 17th, and three times per day at 20th.

Charming stuff, and it doesn't exclude your party mates.

So far it is not amazing, but is full of flavour and story. You can play a truly awful person with this bloodline, a total delight to have around.

Of course, abilities scale with level. Unless I am reading something wrong, the 15th level power is incredible and an auto-win button.

Squander wrote:
Squander (Su) At 15th level, you gain the ability to force others to waste the opportunities they are given. Once per day as a standard action, you can cause a target within 30 feet to gain the staggered condition for a number of rounds equal to your sorcerer level. The duration is halved if the target makes a successful Will save (DC 10 + 1/2 your sorcerer level + your Cha modifier).

Once a day, an enemy is Staggered and can only move or take a standard action for a minimum of 7 turns. Assume they make the save. It doesn't matter. It won't help them.

A Paladin can get a mercy to heal the condition, the Restoration subdomain can deal with it and the Ring of Ferocious Action will remove 5 rounds. The Heal spell doesn't fix Staggered. I can't think of much else. Yes, most enemies at that level have spellcasting, but they are often flying and unless they have perfect fly speed Staggered will nail them.

Anyway, interesting book. Insane people who want to play Pathfinder on hard mode may like to try the Order of the First Law for Cavaliers. People who enjoy insulting Rogues may amuse themselves with the Trap Finder trait which lets you disarm magical traps. For the price of a trait. Blood of Pharoahs is a better trait for mst people though. And the new version of Living Monilith is brilliant for Wizards.

*it may be a good bloodline but 'Div' is still a hilarious word if you're British


Oh that's cool! I'm definitely a fan of the div (see my avatar) and the bloodline looks pretty neat. (Un?)fortunately, I'm likely to use it for NPCs before I get a chance to use it for a PC.

I think you're underrating the bloodline arcana, though. It's a pretty easy plus to your DCs to get. Once you're able to quicken spells, you can even get the bonus in the same turn. I can definitely see use for it.


Perhaps this sounds silly, but does the bloodline arcana stack with itself? That is, if I were to fire off a quickened fireball followed by a dazing fireball, would the DC of my spells be increased by two in the next round? Nothing in the text suggests otherwise, but I want to be sure that I'm not simply missing something obvious.

Edit: Assume that I hit multiple creatures with both fireballs.


There's the general rule that bonuses from the same source don't stack.


Of course, I did forget something obvious.

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