interest in builds for a tournament


Advice


Hello everyone,

I have a quick two part question that may involve some class participation. So I will be having my party (eventually, after the semester is over and I am home) partaking in a tournament (should they have any interest in an important plot point and item) and have a question and a request.

Basic Background: Homebrew world. The party will be asked to enter a competition on behalf of a powerful wizard in one of my major cities. It consists of 7 rounds of combat in which teams of up to 4 may enter but both teams must fight with the same amount of fighters (meaning individuals can enter and be competitive). The other big hitch is -- no magic. In fact, the arena itself is within an antimagic field. This is a skill-at-arms competition (hence the wizard needing the help). As a result I have multiple teams to create to challenge the group. (I expect that they will be on average lvl 8-9 at this point: fighter, bard, magus, 1 of various npcs).

1) I will be quite busy while im prepping this and I was curious to know what everyone's opinion of the NPC Guide is. I will be needing to create the following teams:

a) 4 lvl 3 characters
b) 4 lvl 5 characters
c) 4 lvl 6 characters
d) 3 lvl 7 characters
e) 3 lvl 7 characters and my lvl 8 story npc (premade).

My question about the npc guide is: "Will it cover enough of these to be a sole resource or even a major resource?" Meaning, are its npcs well built? These are all martial characters to be made. The bard and magus will be stretched far, but are played by smart players.

2) If the npc guide will be lacking, what do you all think are interesting and memorable martial characters that I could use. I would not worry about skills much (unless build requires). With so many to make I just want to make sure I have stats in front of me without killing myself. All items are on loan from the arena itself and fights are not to the death unless if accidental. These items are mundane, with masterwork and special materials being highly prized. They are bought with credit earned by the level of success of the party.

What do you all think? Obviously I will begin work, but if anyone has any quirky or fun or powerful builds that involve no magic that you'd like to see used in the field please feel free to post about them.

Few notes:

- no gunslingers
- extraordinary and supernatural abilities remain allowed (just no spells or spell-likes)

Thanks everyone.

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