| Maezer |
1,2,3: Yes.
With the note, I don't know precisely what you mean by luck. Good hope and inspire courage effect all your attack rolls so I don't think there is much doubt there.
I conceptually don't really like the idea of arcane strike enhancing every possible improvised weapon on your body as a house rule I'd probably be tempted to restrict you to items you actually wield at the time you activate it. But that's not really RAW just my knee jerk reaction.
| Ogadim |
With sonic thrust you can hurl a bunch of weapons.1. Can arcane strike can imbue them all
2.Does good hope apply
3.Does inspire/luck
Prerequisite: Ability to cast arcane spells.
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
This is an untyped bonus that lasts for a round so it should apply to all of the attacks made for that round.
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Targets one living creature/level, no two of which may be more than 30 ft. apart
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Good hope counters and dispels crushing despair.
This gives a morale bonus, so it stacks with any other non-morale bonuses to attacks and damage (such as Arcane Strike).
This gives a competence bonus, so it stacks with any other non-competence bonuses to attacks and damage (such as Arcane Strike or Good Hope).
This gives a luck bonus, so it stacks with any other non-luck bonuses to attacks and damage (such as Arcane Strike, Good Hope, or Inspire Courage). It should be noted that this requires a swift action to activate, so it would have to be active from the previous round in order to use Arcane Strike as well.
As a Bard, you could potentially use your move action to start Inspire Courage, swift action to activate Arcane Strike, and then a standard action to cast Sonic Thrust all in one round. It looks to me like all of them stack since they each give a different typed (or untyped in Arcane Strike's case) bonus to your attack and damage rolls. In fact, if you were an Archaeologist with another Bard buddy using Inspire Courage, all 4 bonuses would be applicable to the attacks made by Sonic Thrust.