Monk 'High Jump' clarification


Rules Questions

Sczarni

Hey All,

Just looking to clarify that I have calculated the following correctly and not over looked anything that would impact/change my math..

High Jump (Ex) wrote:
At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.
Acrobatics wrote:
Faster Base Movement: Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet. No jump can allow you to exceed your maximum movement for the round.

So, my 5th level Monk would receive the +4 racial bonus on account of his 'Fast Movement' ability. He would also add his Monk level to the check and counts as having a running start even if he doesn't.

So, if he takes 10 on a standing jump and uses a ki-point as well he could leap the following distance;

10 (take 10)
+5 (Skill ranks)
+3 (Class Skill)
+2 (DEX mod)
+5 (Monk level)
+4 (Racial bonus/Fast Movement)
+20 (Ki point)

= 49 feet Horizontal DC or 12 feet Vertical DC.

Speaking of a vertical or high jump; I presume these DC's are to determine how high of an obstacle you could clear? If you are merely trying to reach a ledge or something would you add your height & reach to determine the final height?

If that's the case does a Medium creature just use 5' as his reach? Or is there some other method for calculating a character's reach? If said character was 6 feet tall would he get to add +11 feet (6' tall + 5' reach)? Or would you just add height or reach (presumably whichever is greater)???

Thank you in advance


The vertical jump must be for what you can clear, as the result (for Joe Average unarmoured) is 10+0+0=10, total 2'6". I suspect he can reach that high without jumping...

I'd treat reach in this case as height plus a bit, say a total of 7' for humans and 4' for halflings.

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