| MC Templar |
Tried to search the forums and came up dry.
I'm interested to know how does armor training interact with the Run feat?
You are swift of foot.
Benefit: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.
Normal: You move four times your speed while running (if wearing medium, light, or no armor and carrying no more than a medium load) or three times your speed (if wearing heavy armor or carrying a heavy load), and you lose your Dexterity bonus to AC.
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
Answer A: Does the straightforward language in the run feat "when wearing heavy armor" apply, meaning the "normal speed" referenced in armor training mean 'is not effected by the speed reduction listed on the chart for armor'?
Or Answer B: does the "normal speed" in armor training mean 'not reduced by armor' which could include running at x5 speed, as that would be 'normal' for the character when unarmored.
A seems the most straight forward, but i don't want to discount B off-hand.