LazarX
|
LazarX wrote:And wrong. the material in celestial armor is lighter, yet more defensive than mithral armor. A mithral version of celestial armor would be INFERIOR to the standard item.Absolutely nothing in the item's description indicates it is the material that makes it lighter.
It could well be the magical enchantment that's having that effect.
This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day.
The bolded part pretty much tells it there. You can wear this armor under NORMAL clothes and no one would be the wiser unless they ripped off your tunic. And before anyone brings up Bilbo and Frodo's shirt, it's very obvious that Tolkien's mithril shirt is far superior (and exceedingly rare in comparison) to the mithral chain shirt of D20.
| Ravingdork |
Of course you can, it's "fine." That still isn't and indication of whether its properties are from the magic or the material.
For all we know, it becomes just as bulky and burdensome as normal chain mail in an antimagic field.
| Liam Warner |
Which is the problem, everyone seems to assume its either a special unlisted material or natural chainmail but it could just as easily be a very light shirt of solid gold links that in an anti-magic field becomes utterly useless and offers no protection at all.
Yes the GM (me can rule on this) but I don't like that level of unbamgiuity where something can be anything from utterly uselss except for its resale value all the way up to an amazing armour better than mithral in an anti-magic field.
LazarX
|
Of course you can, it's "fine." That still isn't and indication of whether its properties are from the magic or the material.
For all we know, it becomes just as bulky and burdensome as normal chain mail in an antimagic field.
That can go both ways Dorky, for all we know, under an Anti-Magic field all it loses is the +3 enhancement to it's armor bonus and the ability to Fly.
I go with the latter by principles of Occam's razor.
| Canadian Bakka |
I noticed that the caster level requirements listed for Celestial Armour is off by 4. It has an enhancement bonus of +3 but the CL is listed as 5th? I thought the minimum CL was supposed to be equal to 3 times the enhancement bonus.
I did the math for the creation cost, assuming that mithril is indeed used:
For the +3 enhancement bonus, the formula is "bonus squared * 1000"
In this case,
9 (because the CL for a +3 enhancement bonus must be at least three times the bonus) * 1000 = 9000
For the 1/day fly, that is command word activated, the formula is "spell level * caster level * 1800"
However, because it is only usable once per day, we divide that total by 5.
In this case, let us do the math for both a CL of 5th (minimum required for a fly spell) and a CL of 9th (which is the minimum required for the weapon enhancement.
(3 * 5 * 1800) / 5 = 5400
OR
(3 * 9 * 1800) / 5 = 9720
Cost of mithril material and armour cost are added at the end (for a medium armour, the mithril chain mail costs 41500 gold pieces).
This gives us a total of 18,550 gold pieces (9000+5400+4150)
OR
this gives us a total of 22,870 gold pieces (9000+9720+4150)
As you can see, both possibilities are quite close to the listed price of 22,400 gold pieces (especially the latter possibility). I'm inclined to believe that Celestial Armour is indeed a +3 mithril chainmail with a better arcane spell failure. That is more likely than not can be explained away by the fact that the armour was crafted by celestial craftsmen - they get the benefit of experience and skills.
It is interesting to note that mithril itself is described as "very silvery" and that matches part of the description of celestial armour (it's a ridiculously easy cosmetic change to make an armour look like gold).
I'm not 100% if I deduced the creation cost accurately but for what it's worth, I would rule that it's a mithril chain mail. Simply enough, eh? :)
CB out.
| master_marshmallow |
I noticed that the caster level requirements listed for Celestial Armour is off by 4. It has an enhancement bonus of +3 but the CL is listed as 5th? I thought the minimum CL was supposed to be equal to 3 times the enhancement bonus.
I did the math for the creation cost, assuming that mithril is indeed used:
For the +3 enhancement bonus, the formula is "bonus squared * 1000"
In this case,
9 (because the CL for a +3 enhancement bonus must be at least three times the bonus) * 1000 = 9000For the 1/day fly, that is command word activated, the formula is "spell level * caster level * 1800"
However, because it is only usable once per day, we divide that total by 5.
In this case, let us do the math for both a CL of 5th (minimum required for a fly spell) and a CL of 9th (which is the minimum required for the weapon enhancement.
(3 * 5 * 1800) / 5 = 5400
OR
(3 * 9 * 1800) / 5 = 9720Cost of mithril material and armour cost are added at the end (for a medium armour, the mithril chain mail costs 41500 gold pieces).
This gives us a total of 18,550 gold pieces (9000+5400+4150)
OR
this gives us a total of 22,870 gold pieces (9000+9720+4150)As you can see, both possibilities are quite close to the listed price of 22,400 gold pieces (especially the latter possibility). I'm inclined to believe that Celestial Armour is indeed a +3 mithril chainmail with a better arcane spell failure. That is more likely than not can be explained away by the fact that the armour was crafted by celestial craftsmen - they get the benefit of experience and skills.
It is interesting to note that mithril itself is described as "very silvery" and that matches part of the description of celestial armour (it's a ridiculously easy cosmetic change to make an armour look like gold).
I'm not 100% if I deduced the creation cost accurately but for what it's worth, I would rule that it's a mithril chain mail. Simply enough, eh? :)
CB out.
Inclined to believe does not prove that it is Mithral.
In the description, the only thing we know about the metal itself is the color of it being a silver or gold (and not even in the errata's version).
There is no indication that it is Mithral, and if you choose to believe that it is, then that is a house rule, and holds no place in the rules question forum.
It is listed as being chain mail, which is a medium armor. The rules for armor made of mithral state that you increase the price by 4,000 gp. Thus, we can conclude using the rules in pricing new items from Ultimate Campaign that your Mithral Celestial Armor (which is a new item as it did not exist before in print) should be priced based on the new cost of the item. That means we subtract the 150 gp that the masterwork cost from the price of Celestial Armor and add the 4000 that the mithral adds (netting an addition of 3850gp to the final price) and we get your Mithral Celestial Armor costing us 26,250 gp per RAW. The rules are written there to not only confirm that this item can in fact exist, but it even bothers to go in depth in how to calculate its price.
Any other interpretation is of course acceptable at your own home game, but for the purpose of answering the OP's question here you can't just ignore the printed material because you don't like it.
| Canadian Bakka |
@master_marshmellow,
I am not ignoring the rules since I clearly pointed it out that (a) it would be my opinion as to how to rule/deal with the issue, and (b) I was using the item creation rules as listed in the CRB, which Celestial Armour is in fact listed in (see page 465 of the CRB) to illustrate that cost listed for Celestial Armour is quite close to the cost one would arrive at using the item creation rules. It is not a NEW item, but rather an existing item. The costs for specific magical items do not always follow the exact rules for item creations but they are often close enough.
Also, non-masterwork mithral chain mail costs 150 gold pieces. Mithral chain mail costs 4150 gold pieces, which already includes the cost of masterwork quality (see page 155 of the Core Rulebook).
So, to explain again: I did not ignore the printed materials. I used the CORE RULEBOOK (specifically the 6th printing, which is the most recent printing by Paizo) to achieve the math and conclusions in my first post. My original post had NOTHING to do with whether I like or dislike what the OP is requesting. I merely provided an answer as to whether or not it is likely that the cost of Celestial Armour already has taken into account the cost of mithral. You are welcome.
CB out.
| Canadian Bakka |
you'd USE A required CL of 9 for the enhancement bonus when determining the item's saving throws (the only thing it's calculated for), but the armor clearly says CL 5 for the Fly spell, so that's how you have to calculate it.
==Aelryinth
I suspected as much, which is why I listed both costs to compare. I suspect that the designers felt that the costs was too low for something as good as Celestial Armour and decided to bump up the price by a few thousands to keep it balanced. Still, if people want to add more reductions on Celestial Armour, they're entitled to it: it's their game after all.
CB out.
| master_marshmallow |
@master_marshmellow,
Also, non-masterwork mithril chain mail costs 150 gold pieces. Mithril chain mail costs 4150 gold pieces, which already includes the cost of masterwork quality (see page 155 of the Core Rulebook).
Right, the Mithral chainmail costs 4150, as evident with Elven Chain, but regular masterwork chainmail costs 300. I was simply doing my own math to price out the Mithral Celestial Armor per the item pricing rules in Ultimate Campaign.
Let's also not forget that the Sunblade also has a similar magic effect on it that causes it to be treated as one step lighter (actually one and a half) and it isn't listed as Mithral for this purpose, and it too is listed in the CRB.
It is also of note that the price for specific items are Arbitrarily created at times with no actual basis on the calculations other than what the developers at the time felt was a balancing act.
I will maintain that in the rules forum there is nothing one could say that invalidates having Mithral Celestial Armor exist using the rules for pricing new magic items using the original item as the starting point and simply adding in the difference of what it would cost to have a different item (+3850)
A more confusing question would be what happens when I have Celestial Armor made of a Mithral Breastplate instead of Mithral Chainmail?
| Canadian Bakka |
A sunblade is not listed as mithral because mithral does nothing to weapons in terms of determining the effort required to wield a weapon. In fact, the ONLY benefit that mithral gives for weapons is a reduction in weight. Therefore, identifying mithral as the material used in the construction of a sunblade is irrelevant, unless you needed to know its weight for the purposes of encumbrance issues.
If one wants to add the properties of mithral on top of the existing properties (which are incredibly mithral-like to begin with) of Celestial Armour, by all means, they are more than welcome to do so. In such a case, your math is indeed correct, it would cost an additional 3850 gold pieces.
As for your question, it is a simple matter of determining the difference between the existing Celestial Armour (described in the CRB) and a mithral chain mail (difference in Armour Class Penalty, spell failure, Max Dexterity, and so forth), and apply that same difference for a "mithral breastplate" Celestial Armour. Your custom-made item is ready for play.
CB out.
| Canadian Bakka |
Also, just to clarify, a sunblade is not considered to be "one step lighter" - the magical enhancements on the weapon allow it to be wielded as either a bastard sword or a short sword (both are one-handed weapons, given the right weapon proficiency), whichever is more beneficial for the wielder. But I digress. Back to the original topic at hand.
CB out.
| Liam Warner |
Actually the description of mithral states if used in weapons it counts as silver for damage reduction so does the sunblade overcome DR/silver if not its not mitral.
Given every other special material states its made of that material e.g. mithral links as opposed to gold silver mail I'd work out the difference between chain and celstial plate apply that difference to a breadtplate and from there.
| master_marshmallow |
Actually the description of mithral states if used in weapons it counts as silver for damage reduction so does the sunblade overcome DR/silver if not its not mitral.
Given every other special material states its made of that material e.g. mithral links as opposed to gold silver mail I'd work out the difference between chain and celstial plate apply that difference to a breadtplate and from there.
Pricing isn't the issue, as it would be 50 gp more than chain mail, so I could have a Mithral Celestial Breastplate for 26,300. My question is: Will that simply increase the Max Dex by one? For a whopping max dex of 11 with a +9 armor bonus?
It matches the Mithral Celestial Plate armor in terms of total AC should the player be able to get their DEX high enough.
Myself, I would like to see these in end game, post 20th level scenarios if at all, but it doesn't mean they are not feasible with the rules as written.
| Canadian Bakka |
Actually the description of mithral states if used in weapons it counts as silver for damage reduction so does the sunblade overcome DR/silver if not its not mitral.
Given every other special material states its made of that material e.g. mithral links as opposed to gold silver mail I'd work out the difference between chain and celstial plate apply that difference to a breadtplate and from there.
Ah, I did not see that line earlier in the description of mithral when I checked the CRB. Well, that's a nifty bonus. Cool.
CB out.
| Canadian Bakka |
Here is the difference. (WARNING: long post)
The standard normal mithral chain mail has the following statistics.
Armour Bonus: +6
Maximum Dexterity Bonus: +4
Armour Check Penalty: -2
Arcane Spell Failure: 20%
Speed: 30 feet (because it is now considered a light armour)
Weight: 20 lbs.
The Celestial Armour, as described in the CRB, has the following statistics.
Armour Bonus: +6 (not counting enhancement bonus of +3)
Maximum Dexterity Bonus: +8
Armour Check Penalty: -2
Arcane Spell Failure: 15%
Speed: 30 feet (because it is considered light armour)
Weight: 20 lbs
The differences between the two is a +4 increase in Maximum Dexterity Bonus and a -5% reduction in Arcane Spell Failure. Now let's see what happens when we apply the same logic to a breastplate.
The standard normal mithral breastplate has the following statistics.
Armour Bonus: +6
Maximum Dexterity Bonus: +5
Armour Check Penalty: -1
Arcane Spell Failure: 15%
Speed: 30 feet (because it is now considered light armour)
Weight: 15 lbs
If we were to apply the same differences between a normal mithral chainmail and a Celestial Armour to a Celestial Armour that was actually a breastplate instead, we should see the following statistics.
Armour Bonus: +6
Maximum Dexterity Bonus: +9
Armour Check Penalty: -1
Arcane Spell Failure: 10%
Speed: 30 feet (because it is now considered light armour)
Weight: 15 lbs
If, for whatever reason, you want to "add" mithral to create a custom "mithral celestial breastplate armour," you would get the following statistics.
Armour Bonus: +6
Maximum Dexterity Bonus: +11
Armour Check Penalty: 0
Arcane Spell Failure: 0
Speed: 30 feet (it is still considered light armour, does not get any better than this)
Weight: 7.5 lbs.
Still think it's a good idea? :/
CB out.
| Canadian Bakka |
To put it another way for folks here, if you interpret that the material that the Celestial Armour is made of is not mithral but some fancy silver, gold, or whatever else you want to call it instead, then you have a "non-magical material" of some kind that has the following statistic adjustments in comparison to its steel counterpart.
Maximum Dexterity Bonus: improve by +6
Armour Check Penalty: reduce by -3
Arcane Spell Failure: reduce by 15%
Speed: armour is treated as one category lighter
Weight: reduce by 50%
If you think that you can add mithral on top of this fantastic "non-magical material" (that is better than mithral to begin with), then you get the following statistic adjustments.
Maximum Dexterity Bonus: improve by +8
Armour Check Penalty: reduce by -6
Arcane Spell Failure: reduce by 25%
Speed: same as above
Weight: reduce by 75%
Go wild with it. After all, it is only going to cost the enterprising adventurer a mere additional 1000, 4000, or 9000 gold pieces (for light, medium, and heavy armour respectively, more or less) to get this custom-made armour. :/ As always, choose what you think is best for your table, but remember: it goes both ways. If the players want it, the npcs and monsters can have it too. Good gaming and good luck.
CB out.
| Liam Warner |
Maybe its just me but I don't really see that much difference between
Celestial Mithral Breastplate
Armour Bonus: +6
Maximum Dexterity Bonus: +11
Armour Check Penalty: 0
Arcane Spell Failure: 0
Speed: 30 feet
weight 7.5lbs
and
Mithral Breastplate
Armour Bonus: +6
Maximum Dexterity Bonus: +5
Armour Check Penalty: -1
Arcane Spell Failure: 15%
Speed: 30 feet
Weight: 15lbs
That is worth getting so upset about considering the former costs about 20kgp more for the
+6 Dex
-1 check penalty
-15% spell failure
-7.5lbs
is it better yes but it costs significantly more and frankly how many characters are REALLY going to benefit from having a higher than +5 max dex mod, -1 armour check or the weight difference? The big thin is the -15% spell failure but as a wizard I'd feel it worth the 20k to actually have something to protect me in an anti-magic area when all the standard options go kaput while not hindering my spellcasting.
With regards to your last post that's the crux of the problem here. If its a non-magical material then its slighlty better than mithral but it still offers those benefits in an anti-magic area but if on the other hand its just regular gold/silver and all the benefits come from magical enchantments it becomes usesless in an anti-magic field but you can enchant mithral instead as per the rules for slightly better protection in general and much better protection if the enemy springs anti-magic on you.
Cascade
|
I was always under the impression that it was lighter because of the celestial magic enchantment...
but it doesn't actually say that the physical properties are changed by the magic...it's "your" interpretation. Just like someone else would say silver or gold metal is not normal steel and thus not eligible to be replaced.
I don't see anywhere in any rules that the physical properties of celestial armor change when in an anti-magic shell...thus they'd be retained, imo...just the enchantment and fly go away.
Ultimately,
1. It does imply it is not made of normal material by the desciption (fluff)
2. It's physical characteristics are different, i.e 1 class lighter and weighs half as much; supporting the above fluff.
3. There is a established method for making armor out of differenet materials that do just that, again as above.
4. I am not aware of any spell that does exactly that as a basis
5. I'm not sure what the point of the discussion is?...your judge can home rule anything. Any decision is certainly an opinion as the armor is not specifically defined as being made from something different; only implied, so opinions will vary.
And to the OP, it actually is fairly significant, because it allows non proficent armor wearers to wear signifcantly higher armor class values without the traditional penalties.
| Bizbag |
That is worth getting so upset about considering the former costs about 20kgp more for the
9,000 more. You'd have to compare a suit of +3 mithral breastplate, which costs 13,200.
So is 9,000 GP worth:
Light armor proficiency requirement
+6 more max Dex bonus
Lower ACP
Fly 1/day
Uh, that's a bargain.
| Aelryinth RPG Superstar 2012 Top 16 |
None of the Celestial stats are because of the material, because they are not listed as the material.
They are ALL a result of the magic of the armor. In an AM shell, you just have normal armor that has a reduced weight.
That 9,000 gp is buying you the Celestial benefits.
Question: The Price of the Celestial Plate and Celestial Chain. Is the difference in price between the two merely the cost of the armor, or something more?
That should put the nail in the coffin, because there is no special armor material that is not more expensive on full over medium armors. There should be 5000 gp difference in the price, in addition to the difference between chain and full plate.
And Actually, I believe the Dex Mod from Celestial Armor is only +4 over base, not +6.
===Aelryinth
| Hawktitan |
mithral does nothing to weapons in terms of determining the effort required to wield a weapon. In fact, the ONLY benefit that mithral gives for weapons is a reduction in weight.
Small aside - this isn't quite true. Mithril weapons give the ability to bypass DR/Silver without the loss of damage to P/S weapons like normal silver weapons would.
| master_marshmallow |
None of the Celestial stats are because of the material, because they are not listed as the material.
They are ALL a result of the magic of the armor. In an AM shell, you just have normal armor that has a reduced weight.
That 9,000 gp is buying you the Celestial benefits.
Question: The Price of the Celestial Plate and Celestial Chain. Is the difference in price between the two merely the cost of the armor, or something more?
That should put the nail in the coffin, because there is no special armor material that is not more expensive on full over medium armors. There should be 5000 gp difference in the price, in addition to the difference between chain and full plate.
And Actually, I believe the Dex Mod from Celestial Armor is only +4 over base, not +6.
===Aelryinth
Chainmail caps out at +2, Celestial is +8, so the difference is +6.
| Liam Warner |
No source I suspect but then again we have a source for mithral and its specifically refered to as a material componant in elven chain therfore it would seem likely that celestial armour doesn't rely on a metal to gain its properties or why would you need magic crafting to make it as opposed to just hammering it out metal X?
For that matter lets step away from Mithral for a moment would you have a similar object if I were proposing to make celestial adamantium chain (DR2/-)?
| Bizbag |
Aelryinth wrote:Source?None of the Celestial stats are because of the material, because they are not listed as the material.
They are ALL a result of the magic of the armor. In an AM shell, you just have normal armor that has a reduced weight.
===Aelryinth
Ael has to prove nothing. The entry does not say the word "mithral" anywhere, so it isn't, unless proved to be the case. The burden is on those who wish to demonstrate that it is indeed mithral. It says it is chainmail, but with different stats.
As it stands, it shares some similarities with mithral, but that is not evidence that it IS mithral.
Cascade
|
The fluff describes the celestial armor is made from something other than normal steel. I don't know what the author intended but it is (in part atleast) silver or gold metal.
It is not well defined. I am not promoting that celestial is mithril.
Are there any other examples with magic only improves the physical characteristics of armor; i.e ac penalties, weigh, class?
| Bizbag |
The fluff describes the celestial armor is made from something other than normal steel. I don't know what the author intended but it is (in part atleast) silver or gold metal.
It is not well defined. I am not promoting that celestial is mithril.
Are there any other examples with magic only improves the physical characteristics of armor; i.e ac penalties, weigh, class?
I don't know of any other armors for which the magic improves its derived stats (so to speak).
I don't quite understand what you mean by "only" though. Do you mean, are there any armors that are explicitly on material, so the benefit from magic is certain?
Cascade
|
Cascade wrote:The fluff describes the celestial armor is made from something other than normal steel. I don't know what the author intended but it is (in part atleast) silver or gold metal.
It is not well defined. I am not promoting that celestial is mithril.
Are there any other examples with magic only improves the physical characteristics of armor; i.e ac penalties, weigh, class?
I don't know of any other armors for which the magic improves its derived stats (so to speak).
I don't quite understand what you mean by "only" though. Do you mean, are there any armors that are explicitly on material, so the benefit from magic is certain?
The way I read and still read the paragraph, is that the celestial armor version is made of some "silver or gold metal", the word metal being undefined, vague or a mystery. It is not normal steel. It has some basic stats that are similar to mithril but not exact and the physicals are represented in the stats block. You then add +3 and fly to get the final item.
I have not seen any magical enhancenments (maybe there are) that only affect the physical properties of armor; i.e. armor check penalties, weight, etc. Even glamored doesn't change the weight.
For examples; a +1 enchantment that reduces the armor check penalty by 2.
Thus, in anti magic, the physicals are the same; its MW chainmail of some silver or gold metal (the author never chose to tell us what type, history or where its from) with the same physicals, just no fly or +3.
| Liam Warner |
| 1 person marked this as a favorite. |
The fluff describes the celestial armor is made from something other than normal steel. I don't know what the author intended but it is (in part atleast) silver or gold metal.
It is not well defined. I am not promoting that celestial is mithril.
Are there any other examples with magic only improves the physical characteristics of armor; i.e ac penalties, weigh, class?
There is invincible armour that depending on what form it takes gives different forms of damage reduction. Plate armour of the deep is magically treated to affect swim checks as if unarmoured. Creeping doesn't apply the check penalty to stealth checks. Impervious gains double the enhancement bonus to hardness and hit points as well a bonus against direct attacks and increases its break DC. Doesn't give stats but the scarab breastplate states its crafted from the carapace of a giant scarab beetle, enchanted to be as hard and reflective as polished steel.
Also of note is that the ultimate equipment description for celestial states . . .
This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. it has a maximum dexterity bonus of +8, an armour check penalty of -2, and an arcane spell failure of 15%. It is considered light armour and allows the user to use fly on command (as the spell) once per day.
No longer even described as bright gold or silver there its specifically called chainmail nothing else. Enchanted Eelskin again specifies that its MADE of eelskin. Also Equestrian plate says it has gold inlay again a specific material is mentioned. Yet again Hamatula Hide states it is crafted from the flayed skin of a barbed devil.
So I feel if celestial armour was made of mithral it would say it was made of mithral.
| Aelryinth RPG Superstar 2012 Top 16 |
It's really only potentially broken at the higher levels of the game, because yes, having a monster Dex bonus allowable is cool...but you have to have that monster Dex to take advantage of it.
i.e. most melee don't have the 20 dex to take advantage of Celestial Full Plate until post-10th, at least, and the 26 Dex for celestial mail is a LONG ways off.
Yes, it does mean that you could get your full dex bonus of 34 from celestial mail if you were a 20th level fighter. But that's a long, long ways off.
==Aelryinth
| Bizbag |
| 1 person marked this as a favorite. |
It's really only potentially broken at the higher levels of the game, because yes, having a monster Dex bonus allowable is cool...but you have to have that monster Dex to take advantage of it.
i.e. most melee don't have the 20 dex to take advantage of Celestial Full Plate until post-10th, at least, and the 26 Dex for celestial mail is a LONG ways off.
Yes, it does mean that you could get your full dex bonus of 34 from celestial mail if you were a 20th level fighter. But that's a long, long ways off.
==Aelryinth
I disagree on this point. Unless I misunderstand you, you are saying it is not broken because it only has maximum benefit for particular characters.
I don't think that's how a judgment should be made. Fighters don't usually specialize in lighter armors and high dexterity bonuses to fill them; rogues, rangers, and bards are more likely to. For one of these characters, this armor already allows a Combined Maximum Armor bonus of 16 (8 armor, 8 dex). That's better than a +5 mithral chain shirt, which sports a Combined Max Armor of 15 (9 armor, 6 dex), and it's available for about 4000 GP less than the +5 MCS, and lets you Fly to boot.
In addition, for a dexterity-focused character, having a 27 Dex at level 12-14 is not out of the question (16+2 race, +3 levels, +6 item), and that's +8 right there. This armor is the single best available light armor in the CRB.
Is it broken? No, its net benefit is 1 AC over the next best light armors, and a 5 minute Fly isn't broken. But its full potential is not out of reach of tween level characters. Items and other game rules need to be judged by how they benefit those who make maximum use of them - which is why the Haste spell was changed from 3.0 to 3.5; not because of what it did for fighters, but for what it did to casters.
| Aelryinth RPG Superstar 2012 Top 16 |
Yes, but you're relying on a dex bonus, which means you can be flat footed or surprised and lose the bonus.
But I agree with you...for the money, there is no better armor then Celestial Armor.
IF you have the Dex to use it.
If you don't have the dex, it's useless.
Your argument against the 'required stat' to use it rings hollow, Bizbag. If something has a requirement which is not satisfied to gain a benefit, it's effectively not got the benefit at all.
This is one of the reasons why Fighter Armor Training is so relatively worthless. To actually use the benefit, the Fighter first has to have the Dex to use on it. It's not a bonus...it's a conditional bonus if the Fighter has the requirement. If he doesn't have the dex, it's worthless.
Ditto Celestial mail. It's a great item if you have the Dex...as you say, somewhere around levels 12-14, most likely. In that, it has a +2 AC bonus or so...better then any other armor, for certain.
But if you're not playing a dex heavy class, it's no better then any other kind of armor, especially since you can afford it relatively early.
So it's not a balance issue at low levels, only at high ones, and by then the additional amount of armor is almost negligible. Nice, but negligible.
Oh, by the way, all. You should totally sub out the Solar's plate armor +5 for Celestial Plate. It's cheaper and his AC goes up by 2 since it allows his 20 dex! I personally would just make it Mithral Celestial Plate +5 and with a Cat's Grace the Solar's AC goes up +6, but that's me.
===Aelryinth
| Aelryinth RPG Superstar 2012 Top 16 |
Because you can't judge the usefulness of an item to everyone on its usefulness to a very small selection of people all the time, when it's benefit isn't based on class features, but just whether or not they have a high stat they likely won't reach for 2/3 of the game.
Kinda hard to break something that just nets you the same AC as wearing mithral heavy armor, no?
==Aelryinth
| Bizbag |
Indeed. The item has a few uses. It is by no means being used to its full potential.
And Celestial Armor still grants +8 armor bonus to AC to a paladin with a 14 Dex, he can move at full speed, and it lets him fly once a day. It's not useless - but it's probably not worth the money to that character.
But how good a Staff of Power is to a barbarian, or Celestial Armor to a low-Dex paladin or fighter, isn't the measuring point for the relative power of the item. An Amulet of Mighty Fists is fairly lame for a standard fighter; an expensive way to add to a 1d3 unarmed strike. Its true power is in the hands of a monk or Druid or other character with many natural attacks.
Celestial Armor is, in most respects, the best light armor in the game, only surpassed by a very small number of other armors, and only if the character does not focus on their Dex score - in which case they should be wearing heavier armor types, or their AC is not their focus anyway (Bards and STR rogues, for example.)
Incidentally, I forgot that Chainmail was +6 instead of +5 base. A +5 mithral chain shirt only matches the AC bonus of this, and only +4 elven chain can exceed its armor bonus, but at a max Dex of only 4.
| master_marshmallow |
Indeed. The item has a few uses. It is by no means being used to its full potential.
And Celestial Armor still grants +8 armor bonus to AC to a paladin with a 14 Dex, he can move at full speed, and it lets him fly once a day. It's not useless - but it's probably not worth the money to that character.
But how good a Staff of Power is to a barbarian, or Celestial Armor to a low-Dex paladin or fighter, isn't the measuring point for the relative power of the item. An Amulet of Mighty Fists is fairly lame for a standard fighter; an expensive way to add to a 1d3 unarmed strike. Its true power is in the hands of a monk or Druid or other character with many natural attacks.
Celestial Armor is, in most respects, the best light armor in the game, only surpassed by a very small number of other armors, and only if the character does not focus on their Dex score - in which case they should be wearing heavier armor types, or their AC is not their focus anyway (Bards and STR rogues, for example.)
Incidentally, I forgot that Chainmail was +6 instead of +5 base. A +5 mithral chain shirt only matches the AC bonus of this, and only +4 elven chain can exceed its armor bonus, but at a max Dex of only 4.
So what exactly is your problem with it? It's too powerful? It's underpriced?
It is mechanically possible to have this armor exist by RAW, we have demonstrated that. It may be cheesy, it may be overpowered, but in this game a vanilla wizard at level 13 can be overpowered if you put it in the right gaming environment.
Power is relative, especially in a table top game.
| Bizbag |
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So what exactly is your problem with it? It's too powerful? It's underpriced?
It is mechanically possible to have this armor exist by RAW, we have demonstrated that. It may be cheesy, it may be overpowered, but in this game a vanilla wizard at level 13 can be overpowered if you put it in the right gaming environment.
Power is relative, especially in a table top game.
I have no problem with Celestial Armor.
Allowing a player to make mithral celestial armor, however, when the armor is already the best light armor in the game, and the others are already mithral and can not be further improved, is a problem.
And do stop breaking out the "Wizards are OP, so it doesn't matter what rules we bend at lower tiers" routine.
| Liam Warner |
| 1 person marked this as a favorite. |
Quote:So what exactly is your problem with it? It's too powerful? It's underpriced?
It is mechanically possible to have this armor exist by RAW, we have demonstrated that. It may be cheesy, it may be overpowered, but in this game a vanilla wizard at level 13 can be overpowered if you put it in the right gaming environment.
Power is relative, especially in a table top game.
I have no problem with Celestial Armor.
Allowing a player to make mithral celestial armor, however, when the armor is already the best light armor in the game, and the others are already mithral and can not be further improved, is a problem.
And do stop breaking out the "Wizards are OP, so it doesn't matter what rules we bend at lower tiers" routine.
Errmm what? We are taking 1 thing (celestial enchantment) and combining it with another thing (mithral materail) to create a new thing that's better than both alone which is the whole concept behind special materials. You could just as easy say enchanting Mithral armour which is the second best armour of the game makes it better than the other which is already celestial and thus can't be further improved. You see the problem there? The others CAN be further improved by being hit with the celestial enchantments.
| Elbedor |
That is odd that the caster level is only 5th on a +3 item when the general rule is 3CL per +1. This "issue" of CL not matching up with enhancement value repeats itself for the Winged Shield and Screaming Bolts. So if it's in error, it's more an oversight than a typo.
If we strip away the +3 enhancement and the CL5 Fly ability along with their corresponding costs, we're left with an 8000gp suit of chainmail that costs twice that of Mithral, weighs as much as Mithral, reduces armor category like Mithral, and offers us 3x the Max Dex Bonus boost and 50% more ASFC bonus that Mithral alone gives. Also I'm inclined to think the "bright silver or gold" text is really just describing color and appearance and not material, since as flashy as gold is, it is neither fine nor light considering it is about 70% more dense than lead.
So what makes this armor so light and fine? Is it the special, unknown material it is made of? Or is it regular steel that is enchanted to be so?
Honestly, without a FAQ saying one way or the other, the text is not clear and I'd have to say the call is totally up to the GM. If it is the material, then Mithral doesn't help, but the specs don't go away in an Anti-Magic Field. So that's something. But if it is the enchantments, then Mithral does make it better...until you walk into an A-M field or get hit with a targeted Dispel. And considering the low CL, Dispelling it wouldn't be difficult and a nice way to help shut down any arcane caster that's wearing it.
| Solusek |
Also, just to clarify, a sunblade is not considered to be "one step lighter" - the magical enhancements on the weapon allow it to be wielded as either a bastard sword or a short sword (both are one-handed weapons, given the right weapon proficiency), whichever is more beneficial for the wielder. But I digress. Back to the original topic at hand.
CB out.
This brings up an interesting question. Is the "wield as a short sword" benefit of the Sunblade lost while inside a AMF or if the sword get hits with a targeted dispel?