Are the Mass Combat Rules a bit too coarse grained?


Pathfinder First Edition General Discussion


Pathfinder Rulebook Subscriber

After reading over the mass combat rules (as presented in Ultimate Campaign), I can't help but feel like they gloss over a bit too much.

There's absolutely no differentiation (other than move speed) between an army of 100 Warrior 1s armed with clubs and leather armor and an army of 100 Fighter 1s armed with greatswords and full plate. That just feels broken -- the Fighters should slaughter the Warriors.

Similarly, an army of Barbarian 7s with DR 1/- get the exact same bonus to defense as an army of creatures with DR 10/- would. Again, that seems like it should make a huge difference. The best offer here, though, is that the GM gets to make a judgement call of when the DR is too high for the opposition to possibly cause damage. Even then, there's no guideline. Does it need to be high enough that a max damage hit can't cause damage? When the average hit won't get through? Less?

I really feel like there should be some sort of differentiation between the values of Light, Medium, Heavy, and no armor, and likely some sort of difference between different weapon types.

Am I crazy, wanting more details in this system, or do others agree?
Any suggestions on how to take these things into account, whether it's a different mass combat system all together or modifications to this one?

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

Look at what Legendary Games has done with the system. They have added a great deal to it.

Keep in mind that the system is supposed to create a quick way to run mass combats, and fast often means less details in a stat sheet. It is a pay off that I don't think can be easily dealt with in the page count it had to fit in.


Pathfinder Rulebook Subscriber

I picked up the Legendary Games supplement, and it looks great. Thanks for the recommendation.

I do understand the need for simplification. Personally, though, I don't mind having a bit more effort involved in creating the stat block. After all, it still boils down to a handful of actual stats, there's just more modifiers involved that shouldn't be changing during combat itself.

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