| Rune |
I'm prepping the book 4 for my Kingmaker campaign and as I adjusted the encounters (the group has insane stats) I thought about this.
We know the King of Pitax went through a lot of changes during development, including various combinations of fighter, ranger, rogue and barbarian, and now we have a hybrid class that could showcase his diverse background.
So I ask you folk: Do you think King Castruccio Irovetti could be built as an Advanced Classes Guide Skald? And how would one go about on doing that (regarding rage powers, feat choices, etc)?
Positive points:
- He would be able to have written all those scrolls himself via Scribe Scroll, bard spells and Spell Kenning.
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The class has Medium Armor Proficiency and Martial Weapon Proficiency innately; no need to multiclass for that.
Negative points:
- Loses on the various other bardic performances. Might compensate a bit with scrolls, wands and spells.
- Loses a few feats (3, including Weapon Specialization, though he gets +1 extra damage from Arcane Strike).
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
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Somewhere on the site I restatted Irovetti as a 16th-level Arcane Duelist, which archetype I had written for the APG (though that book had not actually come out yet, so I didn't know whether the archetype would end up changed). That's the Irovetti I used when I ran WotRK in my home game, and he was a holy terror against my players and their large party of min-maxed characters.
DM_aka_Dudemeister
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I restatted him as a Magus with Iron Golem armor, but then my Irovetti is very steam-punk.
| Rune |
Both those guys look pretty awesome, but I think I'll keep my pet project and try restatting him as a skald. I really like that he ends up with a LOT of versatility (via Spell Kenning) and some extra survivability (+6 Con due to raging song).
Given you all made some real changes on him, what do you guys say are his core concepts? His fighting-king stick, his technomancing, inspiring courage and leadership skills? I'd like to change a few of his mechanics around but preserve the core of the character, and that's what I'm struggling with.