Need help with magical Items


Rules Questions


Ok so I'm doing my first campaign with magical items and am having some trouble with them. I have a few questions. 1. I keep encountering these tables witha column labeled d% and various values like 1-10 below. what do these mean?

2. I just want to make sure I understand correctly you can give any weapon up to a +5 enhancement bonus, and anther +5 through special abilities so a +5 vorpal sword is maxed out because vorpal is a +5 ability right? below vorpal on the list is dueling for example. dueling, instead of saying it costs a +4 or +5 bonus lists its cost at 14,000 gp. how does that work for determining the value? so if a +5 vorpal sword totals a +10 weapon, what would a +5 duesling sword be along those lines?

3. I understand how it works to turn a +1 sword into a +2 sword, but how does it work with special abilities. say you add the vorpal ability to a sword. can that enchantment be replaced? or is it there for good?


d% 1 to 10 means to roll a d10. If you roll a 5, then look at what the 5 is labeled as. Most tables in regards to magical items will be d100 which means the d10 that has 10,20,30,40 etc as options and the d10 with 1,2,3,4, as options; then simply reading the number and looking up the corresponding line on the table.

2) Correct. The chart says that to put on a +X enchant, the caster level of the player must be 3 times X (+1 = CL3, +2 = CL6, +3 = CL9, +4 = CL12, +5 = CL15). The book also says that any time the crafter does not meet the prerequisite of making the magical item, they may add +5 to the DC of the item. My GM ruled that this meant a +5 per CL not met.

3) I am not sure if game rules allow enhancing already existing magical items.

Homebrew definitely allows enhancing already existing magical items. With homebrew, the +2 sword would normally cost 8,000g and the +1 would normally cost 2,000g. 8k - 2k = 6k - the amount required to raise the +1 to a +2.

Vorpal is a +5 equivalent bonus. If Vorpal is added to a +1 weapon, then Vorpal +1 would normally cost 72k - 2k (+1 sword cost) = 70k - the amount required to raise the +1 to a Vorpal +1.

Likewise with a +2 sword, a Vorpal +2 would cost 98k - 8k = 90k - the amount required to raise a +2 to a Vorpal +2.

Liberty's Edge

1)
d% normally mean rolling a d100.
As the actual d100 is a useless monstrosity, you simulate that rolling 2 d10 of different colors. One color for the teens and one color for the units., so that you will generate a number from 00 to 99. 00 is read as 100 instead of 0.

When you read the weapon tables [url?http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html]here[/url] you check the appropriate column for the power of the item (minor/medium/major) and look what appear on the right it the number you generate appear in the listed range.
I.e., if are generating a minor item and you roll 57 it fall between 1 and 70 in the minor column, so it it a +1 weapon.

2) the language is a bit messed up as sometime it use enhancements both for the actual +something of the weapon that for the special abilities.

A weapon or armor can have up to +10 total levels of enhancements. The straight +x can be at most a +5, but it can be as low as a +1.
If you have the resources the weapon or armor can get further abilities that aren't straight +x up to a total of +10. so you can have a +5 vorpal sword or a +1 vorpal and dancing sword. Both have 10 level of enhancements.

3) You can add an ability to an existing weapon but you can't replace an existing ability with another.

Good luck with your first experience as a GM while using magic items.
If you read these boards don't be frightened by some of our discussions, a lot of us are old hands that will split hair and then compare their section. Most players and GM are way more reasonable.
And we can be helpful if you ovoid the discussions where we tear to pieces each other.
:-)

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