| Arcanemuses |
First off, I have no problem with energy resistance, but I wanted to share another way it could be reinterpreted. Let's take the Ifrit. They get Resist Fire 5. Instead, change it so that fire damage does not deal lethal damage, but subduing damage. Now, expand this idea toward other energy types and relative races. Just a thought.
| Gameos |
So what your saying is resistance to x would make x deal non-lethal damage, right?
So then immunity wouldn't change (I hope), and things that already deal non-lethal damage that you have a resistance to would deal no damage I would think. Something like that? Could be nice. It's much much simpler, but you would need to figure out how higher and lower resistances work, because there are things that have a greater resistance to fire that ifrits, as an example. Maybe they just work like normal, as in resisting a certain amount of damage, on top of turning the damage into non-lethal damage? And what if something is immune to non-lethal damage?
And as Ipslore pointed out, non-lethal damage can still kill you, but if you played by these rules it would have to deal just over twice your hp (roughly) in damage.
Going back to the higher and lower resistances, would you do them as normal, but just with the non-lethal damage part? Maybe it only applies to when it does lethal damage? You'll need to figure out how it works though. The idea seems interesting though.