
Trainwreck |

So here's what I've come up with so far. I'm not worried about optimizing completely, since our group has players of a variety of skill and/or interest. Mostly, I want to create a character that always has something to do, can take out a big bad guy on his own if he has a round or two to prepare, and can at least provide support if the battle doesn't suit him.
I don't know how high a level the campaign will reach, so I'm looking for a functional character throughout the levels.
Class: Hexcrafter Magus
Race: Human (dual talent, i.e. +2 to 2 stats, no bonus feat or skill points)
All favored class points into HP
Stats:
STR: 18 (with racial +2)
DEX: 10
CON: 12
INT: 20 (with racial +2)
WIS: 10
CHA: 10
Level 1: scribe scroll feat
Level 2:
Level 3: combat casting feat; arcane accuracy arcana
Level 4: slumber hex
Level 5: extra arcana (flight hex) feat; lunge bonus combat feat
Level 6: evil eye hex arcana
Level 7: extra arcana (spell blending hex [ghoul touch & fox's cunning]) feat
Level 8:
Level 9: extra arcana (misfortune hex) feat; cackle hex arcana
Level 10:
Level 11: improved critical feat; weapon focus (scimitar) bonus combat feat
Level 12: ice tomb hex arcana
I intend to use scrolls for utility spells, so that I don't have to waste slots on spells that I don't use all the time. The character won't be dealing massive damage, but will instead focus on hitting with slumber, snowball, ghoul's touch, etc. to take opponents out quickly. The biggest weakness I see is a terrible AC, so casting blur and mirror image will be key.
Basic strategy will be to use high knowledge rolls to assess targets, spend a round or two buffing, then take the opponent out before it can hit back too many times.
Any suggestions? I'd like to have high DCs for my attack hexes and spells, and figure out how to boost my AC. I need a high to hit bonus, but don't need to worry as much about damage output. Thanks in advance for your input.