New Oracle Archtype - The Feywild Knight (Feedback appreciated)


Homebrew and House Rules


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Oracle Archtype – The Feywild Knight

Feywild Knights are the favored agents and captains of the Lords of the First World. Often recruited from among the mortal races of the Material Plane, Feywild Knights often guard the portals to their liege’s realm or act as his envoys or ambassadors to the world of mortals.

While the title ‘Feywild Knight’ do carry certain martial connotations, the title is really intended to reflect the feudal relationship between subject and lord and many Feywild Knights serve their masters in non-combat roles. Many of the seneschals, heralds and envoys of the Feywild Lords are Feywild Knights, while other Feywild Knights aid their lieges in mystical or artistic pursuits. Feywild Knights of a distinctly martial bent may serve as gate-wardens, captains of the guards, bailiffs or as their Lord’s executioner or bodyguard.

Like the Paladins of the Holy Orders, Feywild Knights are sworn to uphold code of conduct, but theirs is usually much less strict and demanding. Feywild Lords only require their Knights to never disobey a direct order from themselves and to never break the letter of their sworn word, as doing so would reflect poorly on the liege. In fact most Feywild Lords prefer Knights of a certain Neutral moral flexibility, as they believe such agents to be more effective in discharging their duties.

Sworn Knight of the Feywild: This Ability replaces the Oracle Mystery and Oracle’s Curse class features. The Feywild Knight is sworn to never disobey a direct order from his liege or to break the letter of his word. If he does so he loses access to his Revelations and spell-casting abilities until he is subject to an Atonement spell. Moreover, weapons made from cold iron deal an additional point of damage to a Feywild Knight.

The Feywild Knight treat the following Skills as Class Skills: Bluff, Handle Animals, Linguistics, Knowledge (Nature), Knowledge (Nobility), Ride and Survival.

The Feywild Knight may also cast the following spells at will, as a Spell-Like ability, with a Caster Level equal to his Class Level and saves being Charisma based: Daze, Ghost Sound and Prestidigitation.

Feywild Knight Spells: The Feywild Knight uses the Druid spell list, instead of the Cleric spell list.

Feywild Knight Bonus Spells: Disguise Self; Mirror Image; Heroism; Confusion; Break Enchantment; Find the Path; Form of the Dragon II; Irresistible Dance; Weird.

Feywild Knight Revelations: Bonded Mount (Chose between Horse and Stag), Maneuver Mastery, Nature’s Whispers, Speak with Wood, Skill at Arms, Woodland Stride

Favored Terrain: As the Ranger ability. Can be taken multiple times, each pick granting one additional type of favored terrain and increasing the bonus of one type of favored terrain by +2.

Feywild Courtier: Grants a +2 morale bonus to all saves versus spells and spell-like abilities of the Enchantment and Illusion schools. The character also adds half class level (minimum 1) as a competence bonus to all Bluff and Diplomacy skill checks.

Smite Defiler: 1/day, as the Paladin ability, but it affects only Aberrations, Constructs and Undead creatures. Can be taken multiple times, each pick increasing the number of times per day the Revelation can be used by one.

Wild Empathy: As the Druid ability.

Final Revelation: As the Soul of the Fey, Sorcerer Fey Bloodline ability.


Could i see the levels these abilities are gained at? I am not sure, but this seems a bit on the weak side.
Edit: oh wait, i see those are revelations as well. Hmm


Sorry about that. It is a bit unclear I can see. Stuff was lost in the formatting. But yeah, just for clarity:

Favored Terrain, Feywild Courtier, Smite Defiler and Wild Empathy are supposed to be Revelations.


Also, the skills listed under the "Sworn Knight of the Feywild" ability are added to the standard Oracle class skill list, not replacing it.


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