A couple of fighter builds


Advice


I'm toying with some fighter builds for a new game and wanted to see what people think. I kind of want to get away from the tanked out full plate and shield or two-hander fighters for these so I decided to try a Dervish and a Swordlord build.

Dervish:

Human Fighter (Dervish of Dawn)
Str 10
Dex 20
Con 15
Int 10
Wis 9
Cha 12

Traits
Reactionary: +2 trait bonus to Initiative
Savant: +2 trait bonus to Perform(Dance) checks. Treat Perform(Dance) as a class skill

All Fighter
1. Feat: Weapon Finess, Racial Feat:Dodge , Bonus Feat: Weapon Focus (Scimitar)
2. Bonus Feat: Dervish Dance
3. Burst of Speed (-1AC), Bravery +1 Feat: Mobility
4. Bonus Feat: Weapon Specialization (Scimitar) , +1 Dex
5. Weapon Training (Heavy Blade +1), Feat: Combat Reflexes
6. Bonus Feat: Combat Patrol
7. Desert Stride, Burst of Speed (No Penalty), Bravery +2, Feat: Dazzling Display
8. Bonus Feat: Critical Focus, +1 Dex
9. Weapon Training (Heavy Blade +2, Bows +1) Feat: Improved Critical (Scimitar)
10. Bonus Feat: Performing Combatant
11. Rapid Attack, Bravery +3, Feat: Savage Display
12. Bonus Feat: Shatter Defenses, +1 Dex
13. Weapon Training (Heavy Blade +3, Bows +2, Light Blades +1), Feat: Skill Focus (Perform)
14. Bonus Feat: Greater Weapon Specialization (Scimitar)
15. Feat: Skill Focus (Intimidate) , Lightning Strike, Bravery +4
16. Bonus Feat: Critical Bleeding , +1 Dex
17. Weapon Training (Heavy Blades +4, Bows +3, Light Blades +2, Close Weapons +1), Feat:
18.
19. Bravery +5
20. +1 Dex

Plan on using this guy as a single scimitar and light steel shield with leather armor + armored kilt until his dex mod hits 7 then switch out to either wands of mage armor or Bracers of Armor. There's some feats at the far end of the build I haven't picked yet because I'm not really sure what to slot in there and I doubt we'll go much past 15 or 16

Swordlord:

Human
Str: 14
Dex: 16
Con: 14
Int: 14
Wis: 14
Cha: 10

Traits:
Pillager: +1 trait bonus to Disarm/Steal
Reactionary: +2 trait bonus to Initiative

Feats:
B: Exotic Weapon Proficency (Dueling Sword)
1: Monk (Master of Many Styles) 1 - Bonus Feat (Crane Style), Unarmed Strike, Fuse Styles, AC Bonus(0+Wis), Feat: Weapon Finess
2: Fighter (Swordlord) 1 - Bonus Feat: Weapon Focus: Dueling Sword
3: Fighter (Swordlord) 2 - Bravery +1, Bonus Feat: Dazling Display, Feat: Combat Expertise
4: Fighter (Swordlord) 3 - Defensive Parry +1, Dex +1
5: Fighter (Swordlord) 4 - Bonus Feat: Weapon Specialization: Dueling Sword, Feat: Improved Disarm
6: Fighter (Swordlord) 5 - Disarming Strike
7: Fighter (Swordlord) 6 - Bonus Feat: Dodge, Feat: Crane Wing, Bravery +2
8: Fighter (Swordlord) 7 - Defensive Parry +2, Steel Net, Dex +1
9: Sword Lord (PRC) 1 - Bonus Feat: Dueling Mastery, Deft Strike, Feat: Disarming Strike
10: Sword Lord (PRC) 2 - Display Weapon Prowess
11: Sword Lord (PRC) 3 - Defensive Parry +3, Feat: Improved Critical (Dueling Sword)
12: Sword Lord (PRC) 4 - Adaptive Tactics 1, Dex +1
13: Sword Lord (PRC) 5 - Shatter Confidence, Feat: Greater Weapon Specialization: Dueling Sword
14: Sword Lord (PRC) 6 - Saving Slash
15: Sword Lord (PRC) 7 - Dextrous Duelist, Defensive Parry +4 Feat: <tbd>
16: Sword Lord (PRC) 8 - Adaptive Tactics 2, Dex +1
17: Sword Lord (PRC) 9 - Greater Saving Slash, Feat: <tbd>
18: Sword Lord (PRC) 10 - Confounding Duelist
19: Fighter (Swordlord) 8 - Feat: <tbd>, Bonus Feat: <tbd>, Defensive Parry +5
20: Fighter (Swordlord) 9 - Weapons Training: Heavy Blades +1, Wis +1

Stat wise this guy is a little less optimized and a little more MAD since I have to have Strength on him until he hits level 9 and can start using Dex for damage

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / A couple of fighter builds All Messageboards

Want to post a reply? Sign in.