Wind Stance and Lightning Stance errata?


Rules Questions


-Givens-
Wind Stance
Benefit: If you move more than 5 feet this turn, you gain 20% concealment for 1 round against ranged attacks.

Lightning Stance
Benefit: If you take two actions to move or a withdraw action in a turn, you gain 50% concealment for 1 round.

Concealment Miss Chance: Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment.

Concealment and Stealth Checks: You can use concealment to make a Stealth check. Without concealment, you usually need cover to make a Stealth check.

Total Concealment: [...] A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).

Varying Degrees of Concealment: Certain situations may provide more or less than typical concealment, and modify the miss chance accordingly.

-Problem-
I believe the wordings of Wind Stance and Lightning Stance are messed up. If they're used as is, then the feats are pretty crappy. Concealment gives 20% miss chance so modifying the miss chance accordingly, "20% concealment" would only be a 4% miss chance. Likewise, "50% concealment" would only be a 10% miss chance. But a character with these feats could stealth using the appropriate actions?

-Proposed solution-
It should probably be:
"ranged attacks have a 20% miss chance against you for 1 round" for Wind Stance and "attacks have a 50% miss chance against you for 1 round" for Lightning Stance?

This would resolve 2 things.
1) Removes the confusion over the wording as there is no definition for "20% concealment" or "50% concealment". There's just concealment and total concealment and varying degrees of concealment with miss chance percentages changed accordingly, not percentages of concealment.
2) This would resolve some questions on an older thread about wind stance, lightning stance and stealth. Stating it provides miss chance and not concealment means a character can't simply stealth due to the fast movement implied by these feats.

-Conclusion-
I believe these feats are worthy of some errata. Any chance we could get some official word on this? In the meantime, I'm going with my proposal above as a house rule.

Thanks,
Rhacer

Lantern Lodge

The feats are not the issue, since that would require also changing many other abilities. The definition could use a little improvement... but honestly, nobody has been confused by this, everyone understands that 20% concealment means 20% miss chance because your concealed.

Lantern Lodge

For the stealth issue, it's not really that big of a deal. It's worse than bluff + stealth if thats your only reason to use this, and you wouldn't be able to attack the same round you use this. Doesn't seem broken to me, though you may want to look at the stealth blogs to see developer's ideas on what stealth should be.


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Wind Stance gives 20% concealment against ranged attacks so that couldn't be used for stealth since perception isn't a ranged attack. Lightning Stance, however, gives a flat 50% concealment so, as written, it would give you the option to Stealth. Though, by default, you'd be restricted to half speed so, if your base speed is 30, for example, your double-move/withdraw would only take you 30 feet rather than 60 feet. If you need help with the cinematic feel of it, think of it as a "flash-step" or a "residual image move", as seen in countless anime; you basically know how to "short-circuit" their vision in such a way that you appear to be where you're not.

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